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bmp2htm
- 作者:RockCarry工作室 陈凯 用TC2.0做的一个将BMP文件转换为HTML文件的小程序。 自己认为效果还不错,目前只能转换256色的BMP文件。 程序代码其实很简单,有兴趣的朋友,可以看看。 使用方法: 运行BMP2HTM文件即可,提示输入BMP文件名,记住目前只能转换256色的BMP图片。 然后会提示是否采用屏蔽色。 最后转换成功,在当前目录下面会生成一个名为A.htm的文件。这个就是转换后的文件了。 如果使用命令行方式,可如下: bmp2htm bmpfile.bmp -m 表示将
图象载码程序源代码
- 这是我想到的一个非常有用的小程序,顾名思义,这个程序就是把不同的信号(如不同的文件:文本,图片,语音,乃至视频...)储存入电脑的图片文件.BMP文件中,以达到节省空间,安全加密,数据保护,多媒体同时运行,提高空间与时间的并行性。 -I think this is a very useful small program, as the name suggests, the procedure is different signals (such as different files : t
Visual C++下OpenGL开发框架与应用
- 有关图形的编程,我想在VC++下开发OpenGL是个良好的选择-the graphical programming, I think in VC + + development OpenGL is a good choice
点阵汉字显示
- 在使用Turbo C进行程序设计时,一般情况下只好使用英文进行人机交互。要是想直接用中文界面,就需要另想他法了。那么在图形界面下显示汉字的问题就迫切需要解决了。-using Turbo C programming design, but under normal circumstances the use of the English language, human-computer interaction. If they wish to use the Chinese language in
CS仿真程序
- 这是一个CS的仿真程序 代码很简单,并且有详细的注释 初学OpenGL的人,会发现it is helpful-This is CS imitation programme the code is simple with detailed descr iption. for OpenGL novices, they will think it is helpful
三维引擎
- java开发的三维引擎 很适合初学者,代码很少,却有劲想不到的用处-java development of the 3D engine is suitable for beginners, code rarely, but can not think of the usefulness of interesting
OpenGl3D
- 这不是我写的程序,但我觉得它很好,把VC和opengl结合的不错,我推荐他给新手一看-This is not my writing process, but I think it is very good, VC and opengl combination of good, I commend him for a look at rookie
lesson08-blending
- 在vc环境下的opengl的设计,是本人在学习opengl时觉得很有用的一套源码程序,分8课相信对opengl的初学者是很有帮助的.-in vc opengl context of the design, is learning opengl I think that when a very useful source procedures, 8 pm lesson believe opengl beginners is very helpful.
java对bmp格式图象的处理
- 由于java对数字图象支持还远远不够,所以很难找到类和方法对图象进行好的处理,特别是bmp位图,我想我这是您的一个选择!-because of the digital image support is far from enough, it is difficult to find categories and methods of image processing good, especially bmp bitmap, I think this is the one you choose!
OgreXMLConverter
- ogre引擎模型转换器,可以把模型文件和骨骼文件相互转换成文本形式查看,里面带有所有为你想到的一切dll.-ogre engine model converters, can model documents and bones document conversion into text form View inside with all of you think of all dll.
DRCView
- 圆弧算法的B算法,很简单,相信很多人都用过,在此拿出来自己分享,是我自己写的-arc algorithm B algorithm is very simple, I think many people have used in this show to share their own, I wrote it myself
image-textual-analysis
- 计算图像纹理共生矩阵及共生矩阵相关系数、熵等几个特征值,供后续的分类识别应用。提供了友好的操作界面。觉得最好的应用就是用于人脸识别的样本训练。-calculated image texture symbiotic matrix and symbiotic correlation coefficient matrix, some features, such as entropy values for the follow-up to the recognition and classificat
vckbase20
- 三维交会图演示系统,实现了人机交互,鼠标直接演示,本人认为做的不错。与大家分享。对学三维动画很有帮助。内含源代码。-3D crossplot demonstration system to achieve a human-computer interaction, direct demonstration of the mouse, I think to do a good job. To share with you. 3D animation for school helpful. Incl
OpenGL_Dev_Lib
- 开发OpenGL程序,必须要的库文件. 包含*.lib *.dll *.h 相信大家都知道要把他们放到那里-OpenGL development procedures, must of the library. included *. lib *. dll *. h think we all know where they would put
treevb
- 分形树,希望大家可以多多学习,本模块主要是让我们能用自然的思维去重点解决我们实际问题,也就是说如果你想用VB作图的话,你不用去思考坐标在VB中的情况,你只要思考你所作图形在坐标中的位置。-fractal tree, we can learn more, This module is designed to allow our thinking can use natural to focus on practical solutions to our problems, This means t
tree22
- 本模块主要是让我们能用自然的思维去重点解决我们实际问题,也就是说如果你想用VB作图的话,你不用去思考坐标在VB中的情况,你只要思考你所作图形在坐标中的位置。-This module is designed to allow our thinking can use natural to focus on practical solutions to our problems, This means that if you want to use Visual Basic Drawing, you
C_LIB
- 消息中有什么? 是否觉得一个消息记录中的信息像希腊语一样?如果是这样,那么看一看下面的解释: hwnd 32位的窗口句柄。窗口可以是任何类型的屏幕对象,因为Win32能够维护大多数可视对象的句柄(窗口、对话框、按钮、编辑框等)。 message 用于区别其他消息的常量值,这些常量可以是Windows单元中预定义的常量,也可以是自定义的常量。 wParam 通常是一个与消息有关的常量值,也可能是窗口或控件的句柄。 lParam 通常是一个指向内存中
Imagerotation
- 图像旋转的c++程序,该程序是我从其他网站看到的,觉得对学习图形图像的人,应该有所帮助-image rotation c procedures, the procedures are taken from other sites to see, study and think of graphic images, should help
Bitbitchuli
- 昨天在论坛上,有人问起双缓冲的实现问题,想起网上这方面资料比较凌乱,而且多是 DirectX 相关的,今天特地在这里给大家简要的介绍一下双缓冲技术及其在 VC++ 的 GDI 绘图环境下的实现。 -yesterday at the forum, it was asked to achieve double-buffer issues, I think this information online comparison messy, DirectX is also more relevan
ROAMSimple_terrain_render
- ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading