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terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
demo1.rar
- 这是一个地形的源码,里面实现了流水,天空,云飘,和高低起伏的山峦,This is a terrain source, which has running water, sky, cloud drift, and low hills
BFC2D.rar
- 《日本水理公式例题集》例题2-8源程序 一般坐标的河道水流计算 利用给定的河道地形数据和水位、流量历时变化数据计算平面二维非恒定流动," Japan, the rationale for the formula of water Example Set" Example 2-8 source of the river flow in general coordinates calculated using the given data and river water lev
OpenGl-Scene
- opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects.
code
- 主要利用MFC和OPENGL所開發的CODE,內容有5個FILE,包含3D地形模擬,星空模擬,水的波動,爆炸效果,霓虹效果模擬-The main use of MFC and OPENGL developed CODE, the content has 5 FILE, includes 3D terrain simulation, the Star simulation, water fluctuations, explosion effects, the effect of simulated
TERRAIN3DTEST
- 飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
3d_terrain_water
- 一本书的3D地形WATER的源码 很有参考价值-A book of the 3D terrain WATER valuable source
VC6Project
- 一个VC++下的opengl地形,水波,天空系统 特别是采用灰度图片作为高度信息来构造地形。-A VC++ under the opengl terrain, water, sky system, particularly the use of gray-scale image as a high degree of information to construct the terrain.
textureex3
- 高程纹理地形,高山,水,可以用鼠标转动画面-Elevation texture terrain, mountains, water, you can rotate the screen with the mouse
Projet_V0.3
- It s the version 0.3 of my project for my school. There are a terrain generated by a Height map, and a skyBox and water with reflexion.
Terrian
- 水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
Terrain
- 计算机图形学 openGL 中的图像处理 一个可以动视角观看的水上平面-Computer graphics, image processing openGL in a perspective view of the water can move the plane
1_3000ChinaMap
- e00 和 tif 格式 1:3000万中国数字地图,包括国界、省界、地级市、县级、地形、水系、山峰、铁路、公路等数据-tif format and e00 million Chinese 1:3000 digital map, including borders, provincial boundaries, prefecture-level cities, county-level, terrain, water, mountains, railways, highways and othe
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
