搜索资源列表
ParticleApp
- java3d 一个基于粒子系统喷泉代码 可以参考以下来实现java3d 下的粒子系统的相关模拟
ParticleEngine_demo
- 粒子系统的源码,在图形学中用处很大 Particle System可以说是一种基于物理模型来解决问题的方法 子运动(变化)的规则可以很简单也可以很复杂,这取决你所模拟的对象。举例来说,在对FireWorks(烟火)的模拟中,我们可以让烟火由上百个小的粒子组成,每个粒子都具有以下一些属性及其规则(对各个属性施加不同的规则,就可以获得不同形态的烟火): -Partical engine
Snow
- opengl基于粒子系统的雪花模拟,实现了雪花飞舞的效果-opengl snow simulation based on particle systems, to achieve the effect of flying snow
3dlizi
- 基于粒子系统的3D爆炸效果前身,其中涉及到,六度照相机类,和粒子的产生等-3D particle system based on the predecessor of explosions, which involved, six times the camera class, and particle generation, etc.
ParticleGen
- 基于DX的喷泉粒子系统,适合新手研究学习。需要安装DX。-DX-based fountain particle system, suitable for beginners to learn
particle_waterfall
- 基于粒子系统的瀑布模拟,OpenGL实现,编程环境是Visual Studio 2010-Waterfall simulation based on particle system, OpenGL implementation, programming environment Visual Studio 2010
rain
- OSG基于粒子系统的雨,雪实现效果。VS2005-OSG-based particle system rain, snow effect. VS2005
particletrail
- 基于Vega粒子系统导弹航迹在VC++ 6.0中的实现-Vega-based missile trajectory particle system in VC++ 6.0 Realization
rain_and_snow_vega
- 基于Vega粒子系统实现的雨效果和雪效果,可以更改雨雪大小-Based on the effect of rain and snow effects Vega particle system, you can change the size of rain and snow
SceneDemo
- 基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accel
FountainParticle
- 基于OpenGL3.3+的粒子系统,将粒子的计算搬运到GPU上,从大大加快了粒子系统的实时模拟速度。(The particle system based on OpenGL3.3+ carries the particle calculation to GPU, which greatly speeds up the real-time simulation speed of the particle system.)