搜索资源列表
LaserSystem
- DIRECT3D的粒子系统演示之 激光效果-DIRECT3D the particle system's laser demonstration effect
MyParticle
- 使用MFC编写的3D粒子编辑器。能选择多种粒子效果,修改Emitter,Affector等的参数,能保存为文本文件。
Ch23p1_SimpleWater.rar
- 3D 游戏特效 爆炸效果3个 粒子效果3个 水效果1个 , 3D game special effect explosin water paticle simulations
foutain
- 本程序是基于OSG的一个源代码程序,所用的环境是05.NET,应用粒子效果来实现了喷泉模拟-This procedure is based on the OSG source code of a procedure used in the environment is 05.NET, the application of particle effects to achieve a fountain simulation
GPU-Partikel-System
- GPU 粒子系统, 采用了Shader4技术,对显卡的要求很高,但视学效果非常好-GPU particle system
particleSample
- 粒子系统,在DXUT框架下实现的粒子效果。一个水车喷水的过程。-Particle system, in the DXUT achieved under the framework of particle effects. A waterwheel fountain process.
Particle
- 用OpenGL实现的粒子效果的程序源代码,欢迎下载- program source code:OpenGL implementation of particle effects, please download
Snow
- opengl基于粒子系统的雪花模拟,实现了雪花飞舞的效果-opengl snow simulation based on particle systems, to achieve the effect of flying snow
02_ComplexSample
- 一个洒水车,2种粒子效果外加地形纹理以及移动和水平旋转效果-D3D ComplexSample
OSG_Examples
- OSG程序设计教程一书的源码,包含了基本操作、交互、漫游、渲染、粒子效果等。-A source book of the the OSG program design tutorials, basic operation, interaction, roaming, rendering, particle effects.
opengl-lizi
- Opengl 3D 程序实现的下雪粒子效果-Opengl 3D program snow particle effects
awayEffect_samples
- 一个开源的away3D例子编辑器,可以编辑基于GPU加速的粒子效果-An example of open source away3D editor, you can edit based on GPU-accelerated particle effects
MyTerrain
- 用Directx写的摄像机,粒子效果子弹,地形行走等效果-Directx write with cameras bullet particle effects, terrain effects such as walking
opengl-particle-effects
- opengl 粒子效果,导弹飞行程序,导弹尾焰采用opengl制作。-opengl particle effects
Dune-Blast
- Unity3D 沙丘,灰尘粒子效果,开发环境得用unity3d引擎-Unity3D dunes, dust particle effects
Particle-effects
- 压缩包有源码 在VS2008里面运行 并利用ogre渲染出有粒子效果的3D模型(并且附带实验报告)-Compressed source code to run and use the ogre has particle effects rendering 3D models inside VS2008
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
ParticleSystem-master
- kinect交互的实时粒子效果系统,使用directx进行开发。-Real-time particle effects system kinect interactive use directx development.
Particle
- 粒子系统,非常经典,比较好理解的,注释很详细,效果非常好(Particle system, very classic)
粒子系统
- OPENGL中粒子效果显示,展示了多种类型的粒子效果(The particle effect in OPENGL shows a variety of particle effects.)