搜索资源列表
threedimentionProject
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
project2
- 计算机图形学实现老鼠走3D迷宫的算法。请看看。
WildMagic4
- 很好用的3D动画引擎源代码,计算机图形学几何工具算法详解/Geometric Tools for Computer Graphics 配套源代码。由于网络不通畅,我去掉了原包中的例子和数据,仅留下代码库。
jisuanjituxingxue
- 计算机图形学源码包括区域填充算法、裁剪算法和三视图算法-Computer graphics, source code, including the region filling algorithm, clipping algorithm and three-view algorithm
image3
- 计算机图形学原理及算法教程 (Visual C++版) 数字图象处理 图形裁剪-Computer Graphics Principle and Algorithm Tutorial (Visual C++ Version) digital image processing graphics cutting
111
- 这是计算机图形学的三维错切变换-Three-dimensional shear
3dtransform
- 计算机图形学3维图形变换。其中包括典型的图形变换算法-3D transform
CG
- 计算机图形学实验作业 包括直线椭圆算法 扫描线填充 区域剪裁 Bezeir曲线曲面 3D变换-Computer Graphics experimental work, including straight-line scan-line algorithm for filling regions oval cut Bezeir curves and surfaces 3D Transform
pointintriangle
- 点到三角形的距离计算 原理来源于《计算机图形学几何工具算法详解》英文名字叫做"Geometric tools for Computer Graphics",这是一本出发点很好的书,只是可惜其中的错误多的令人目不暇接、难以忍受。完美的东西得来不易,虽然有错误,但是其中的原理还是值得借鉴。 现在是计算点到三角形距离的源代码,附带测试程序,可以直接测试运行。-Point to triangle distance calculation principle derived from
CG_RAYTRACING
- 计算机图形学中的光线跟踪算法,场景为平面和球体。-raytracing。
001
- 三维裁剪算法的主函数,计算机图形学中一个非常重要的算法-The main function of three-dimensional clipping algorithm, a very important computer graphics algorithms
CGReport
- 我的计算机图形学期末大作业。优等评分。 使用C++ 从底层实现了深度缓冲、直线、点、曲面的快速绘制算法,附有详细文档和程序说明,并有实例Demo. 实现了遮罩、消隐、投影、透视,完全不用OpenGL和DirectX,是实践底层算法的范例。-My final major work in computer graphics. Excellent score. Use C++ to achieve the depth buffer from the bottom, line, point, t
3dshuxue
- 3D游戏与计算机图形学中的数学方法概括了大量的算法,让你对3D图形编程更了解。-3D games and computer graphics in general a large number of mathematical algorithms, give you a better understanding of 3D graphics programming.
painter-algorithm
- 画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。-Painter algorithm also known as priority fill, it is a solution to deal with the visibility problem in 3D computer graphics.
libgtypes
- 计算机图形学相关,包含比较全面的向量、矩阵、四元数相关算法-Related to computer graphics, contains a comprehensive vector, matrix, quaternion algorithm
MeshFix_v1.0
- 计算机图形学的相关内容,是国外学者开发的网格模型修复算法程序-computer graphics, mesh fix
sanshi
- 根据计算机图形学的投影算法,在屏幕上绘制出了物体的三视图。-According to projection algorithm in computer graphics, drawing on the screen out of the three views of the object.
Graphics
- 计算机图形学CG实验实现的所有功能集合:中点算法画线,扫描线种子填充,BEIZER曲线-a group of CG exercises
raytrace
- 光线跟踪内容,计算机图形学光照算法的引申内容-Light trace content, computer graphics, illumination extended the content of the algorithm
球面光源和材质交互作用算法
- 计算机图形学基础案例,球面光源和材质交互作用算法。(Basic cases of computer graphics, spherical light source and material interaction algorithm.)