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图形透视投影变换
- 显示三维图形的过程中,不仅要将它投影到二维平面上,还要确定一个视见体,在投影之前对物体进行裁剪,只显示我们感兴趣的那部分图形。-show 3D process, it should not only two-dimensional projection of the plane, but also to determine see as a body, the projector right before cutting objects, only shows that we are inter
threedimentionProject
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
3DAni.rar
- 编写实现三维图形的透视投影变换的程序VC++实现的图片透明,使多个图片叠加以达到自己欲期的要求,代码仅供参考 ,it is a program
ex4_pers
- 图形学实验3D图形变换源码。 实现投影变换的正交(orthographic)、斜交投影(oblique)和透视投影(perspective) 注:创建时误选的意文菜单。-Experimental 3D graphics graphics transform source. Implementated orthogonal projection transformation, perspective projection and oblique projection
a
- 3dc图形绘制程序,可以平抑放缩变换有平行和透视两种
myperspectivetransformation
- 利用单应点进行透视反变换,matlab实现-Perspective inverse transform, matlab achieve
Assig4_10
- 基于openGL的代码,在VS2010上实现 (1)透视变换 (2)视点变换 -OpenGL code based on the realization VS2010 (1) perspective transformation (2) Perspective Transform
OpenGL-ES2.0_obj
- Android平台的APP代码(Eclipse,ADT),实现了基本3D对象(点,线,面,体)的绘制,单指与双指操控,包含三维的各种变换:平移,旋转,缩放,透视,是学习动画与仿真的入门代码.(Android platform APP code (Eclipse, ADT), to achieve the basic 3D object (point, line, surface, body) rendering, refers to a single and double finger mani