搜索资源列表
3DGAME
- 3D演示程序,实现基本图形算法,通过鼠标键盘事件编程,控制立方体。
3D
- 实现了3D正方体的旋转. 本程序可用鼠标及键盘控制,鼠标左键即一个虚拟跟踪球,右键可以调用菜单。 键盘控制键分别为:0-7数字键,b,c,i,m,p,r,w
EagleEye
- 使用OpenSceneGraph(OSG)实现简单物体控制和鹰眼图(雷达地图)的效果。 使用鼠标点击场景内的滑翔机对象,再使用键盘方向键控制器左右移动,同时观察鹰眼图中的效果。 VS 2008+OSG 2.6测试通过 模型文件与源代码在同一目录下
wrl_viewer.rar
- 可以实现wrl格式的三维模型输入,并且实现多种功能的显示,用户可以用鼠标键盘与各个模型进行交互,Wrl format can achieve three-dimensional model of input, and achieve multi-functional display, the user can use the mouse to the keyboard to interact with various model
vpmotion_drive
- vega prime与C++混合编程实例,模拟驾驶车辆运动,可以左转右转,加速减速,刹车等功能,可以用键盘和鼠标控制。-This sample illustrates the use of the drive motion model (vpMotionDrive). It defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() method to allow for
vrml键盘控制,控制上下左右运动
- vrml键盘控制,控制上下左右运动,还有鼠标-vrml
Program
- 这是一个基于OpenGL的程序包,包括14个子程序。这其中涵盖了三维体,光源,纹理,旋转以及键盘鼠标交互等等对大家非常有,敬请下载!-This is a package based on OpenGL, including 14 sub-procedures. It covers the three-dimensional body coding, light, texture, rotation, as well as keyboard and mouse interaction and s
flag
- 计算机图形综合实验四,摄像漫游与环视, 绘制至少一个三维物体及场景;在场景中添加上适当的光源,给物体贴上适当的纹理图, 实现摄像漫游:通过鼠标来上下左右地移动摄像机,也可通过键盘W、S、A和D键(或向上、向下、向左和向右方向键)来前后左右地移动摄像机,实现摄像机环视:通过鼠标或键盘旋转摄像机环顾四周,包括左右巡视、向上仰视和向下俯视-Experiment IV computer graphics, camera roaming and looking around, drawing at lea
DynamicWorld
- 使用opengl中的纹理贴图,光照,以及3D模型导入,构造了一个房间,能够使用鼠标和键盘实现虚拟漫游(w,a,s,d)-Use opengl the texture mapping, illumination, and 3D model import, construct a room, be able to use the mouse and keyboard to achieve a virtual roaming (w, a, s, d)
4
- Mogre初级教程4实例程序,在窗体中提供添加键盘、鼠标控制的代码-Mogre Tutorial 4 instances of the primary process, in the form provided to add keyboard, mouse control code
3DVC
- 要求首先绘制一些美观的三维图形,然后根据3D变换矩阵算法,使图形在键盘或鼠标的控制下进行几何变换。本实验的目的在于使学生了解绘制三维图形的方法,巩固对图形几何变换的理解,掌握在VC中实现三维图形的几何变换的方法。-Asked first of all draw a number of beautiful three-dimensional graphics, and 3D transformation matrix based algorithm, so that graphics on the
MFC3D
- 要求首先绘制一些美观的三维图形,然后根据3D变换矩阵算法,使图形在键盘或鼠标的控制下进行几何变换。本实验的目的在于使学生了解绘制三维图形的方法,巩固对图形几何变换的理解,掌握在VC中实现三维图形的几何变换的方法。-Asked first of all draw a number of beautiful three-dimensional graphics, and 3D transformation matrix based algorithm, so that graphics on the
HUITU
- 要求首先绘制一些美观的三维图形,然后根据3D变换矩阵算法,使图形在键盘或鼠标的控制下进行几何变换。本实验的目的在于使学生了解绘制三维图形的方法,巩固对图形几何变换的理解,掌握在VC中实现三维图形的几何变换的方法。-Asked first of all draw a number of beautiful three-dimensional graphics, and 3D transformation matrix based algorithm, so that graphics on the
2-b2
- D3D 9.0做的关于灯光和材质的设置,鼠标键盘的设置等-D3D 9.0 on the lights and materials to do the settings, keyboard settings, mouse
smooth
- 读取obj文件,进行光照处理,表面光顺。有键盘鼠标互动。-Obj file to read, the light treatment, the surface smooth. A keyboard and mouse interaction.
wave
- 大规模海浪模拟,由鼠标和键盘可控制方向,包括天空盒、陆地、光照等信息。-Simulation of large-scale waves, can be controlled by the mouse and keyboard direction, including the sky boxes, land, light and other information.
textureBlending
- Direct3D 摄像机,灯光,纹理代码(使用Shader)。 具体包括:通过鼠标和键盘控制摄像机;灯光反射,多层纹理融合,自动生成贴图坐标等等。-Direct3D camera, lighting, texture code (using Shader). Including: light reflection, multi-layer texture blending control the camera via mouse and keyboard automatically gen
SdkTrays
- Ogre帧缓冲区,键盘缓冲消息以及鼠标缓冲消息-Ogre frame buffer, keyboard and mouse buffered message buffer messages
final
- 用opengl图形库制作的模拟太阳系各个行星运行示意图,并可以使用鼠标和键盘进行交互操作。-Use opengl graphics library of the simulated solar system schematic diagram of the various planets, and you can use the mouse and keyboard interaction.
SetCamera
- 基于D3D的图形编程框架,实现鼠标及键盘的视图变换操作-Graphics programming framework based on D3D, realizing the transformation of view the operation of mouse and keyboard