搜索资源列表
mymarching_cubes
- 医学可视化中经典算法——maching Cubes(移动立方体算法)的C++ 程序实现,在学习此算法的时候可以参考次程序。-The Marching Cubes algorithm is a classical arithmetic in medicinal visualization, this program was impolder in C++ language,you can consult it when you learn the Marching Cubes algorithm
PhDpaper_QinXujia
- 《医学图象的曲面重建》 为浙江大学博士学位论文。此文对医学数据的表面重建进行了详细的阐述,主要针对Marching Cubes算法提出了他自己独到的理解和理论创新。并且详细的论述了相关领域的多种算法理论。-"medical image reconstruction of the surface" of Zhejiang University for a doctorate thesis. The article on the medical data of the surfa
3dSimplifier
- 一个浙江大学教授写的三维网格简化的源代码,用的是能量误差算法!-a professor of Zhejiang University wrote 3D mesh simplification of the source code, using the energy error algorithm!
vbd3d
- vB做动画写的一个工具,动画里经常要考虑透明图像,这个工具实现了把图片变成透明的算法,希望对大家有用:)-studyalso shows VB animation was done by a tool, animation frequently to consider transparent images, This tool achieved the picture becomes transparent algorithm, we hope to useful :)
experiment5
- 1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示 2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透 关键词:Z缓冲器算法 Z向深度缓存算法 Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube an
terra-0_7
- Michael Garland关于地形算法研究中的源代码,这里有一定相关算法的实现,希望有人能够需要它。-Michael Garland on the topography of the algorithm source code There is a certain correlation algorithm to achieve, hoping that someone will need it.
koda
- ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
fast-sor
- 此文件为一种快速的图形显示算法,可以调试运行-this document as a fast graphics algorithm, can debug operations
magicmagicmagicmagic
- 很奇妙的魔方程序,算法很巧妙,值得参考学习-wonderful Cube procedure, the algorithm is a clever, it is worth studying reference!
VC环境下3D图形旋转,实现简单图形算法
- 是一个简单的实现了基本图形学算法的程序,包括绘制图元,区域填充,三维变换等算法的实现-is a simple realization of the basic graphics algorithm procedures, including mapping map yuan, regional filling, such as 3D Transform algorithm implementation
Delaunay
- Delaunay 分治算法三角网格剖分!-Source code for DeWall, a divide and conquer 3d Delaunay
RayTrace
- 光线跟踪算法的一个实例,演示光源照亮小球不同角度-Ray-tracing algorithm an example to demonstrate the light source to illuminate the ball a different angle
Gouraud
- 转动的彩色立方体(1~2人)谭飞、吴颖颖 1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转; 2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用; 3) 采用消隐算法,体现立方体表面的遮挡关系; 4) 具有较好的动画效果,消除闪烁现象; 5) 不可以采用OpenGL中的函数。 -Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensi
MCROSOFT_Matching
- 微软研究院做的一个 集合了几种常见的立体匹配算法:包括sad,ssd,bp,maxflow等等。而且自带truth map可以评估自己的算法-Microsoft Research to do a collection of several common stereo matching algorithm: including the sad, ssd, bp, maxflow and so on. Truth map and can bring their own assessment of t
Globe
- 球体的透视图绘制和消隐算法的实现,程序中菜单可以设置球体的半径,颜色和视点的位置,通过键盘上的方向键可以实现球体的移动,W、S、A、D键可以实现球体的旋转,源码中也有详细的注释,算法设计思想可以参考help.doc文档-Sphere perspective drawing and blanking algorithm implementation, the program menu, you can set the sphere radius, color, and the location o
GraphicsBlanking
- 利用VC++编写的简单的3D图像消隐算法,可以对凸多面体进行图像消隐-Using VC++ written in a simple 3D image blanking algorithm, the image can be convex polyhedron blanking
空隙网路提取算法
- 基于最大球算法的空隙网路提取算法的开源源码-a network extraction algorithm based on the maxial ball source code
raytracing
- 整体光照模型,光线跟踪算法。直接编译运行即可。 三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
AStarStar
- 相当不错的A*算法。程序简明易懂,适合初学者-AABB algorithm implemented with D3D. Procedures easy to understand for beginners. . . . . . . . .
a-skeleton-extraction-algorithm
- 一种骨架提取算法,基于三维网格文件的骨架提取算法-a skeleton extraction algorithm,The extraction algorithm of 3D mesh file based on skeleton