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VisualFxMdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
VisualFxSdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
DoorApp
- 让你理解最初的3D代码 对初学者挺头帮助的-let you understand the initial 3D code for beginners to help the first Ting
FirstCamera
- 世界上最短的基于DXUT框架的第一人称摄像机例子,d3d的例程中的代码很长, 笔者就只想用其中的第一人称摄像机,花了好几天研究了多个相关例程,抽出 其中的摄像机,改写了最简单的摄像机例子,在学习d3d的坐标变换中晕头的弟兄们 哈哈... -The world s shortest DXUT framework based on first-person camera example, d3d code of the routine is very long, I
ocean_project_grid
- 最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.
Camera
- 实现了D3D中第一人称视角的代码,实现了自定义的视图变换-To achieve the D3D code in the first-person perspective, to achieve a custom view of transformation
main
- Nehe的OpenGL教程,vc版本,第1课源代码,unicode版,不引用aux库,解决vc2005及以后版本链接库错误问题-Nehe OpenGL tutorials, vc version, the first lesson source code, unicode version, do not quote aux library error problem solve of vc2005 and later link library
Entropy-coding-source-program
- 熵编码(entropy encoding)是一类利用数据的统计信息进行压缩的无语义数据流之无损编码。本章先介绍熵的基本概念,然后介绍香农-范诺(Shannon-Fano)编码、哈夫曼(Huffman)编码、算术编码(arithmetic coding)、行程编码(RLE)和LZW编码等常用的熵编码方法。 哈夫曼编码建议了一种将位元进位成整数的算法,但这个算法在特定情况下无法达到最佳结果。为此有人加以改进,提供最佳整数位元数。这个算法使用二叉树来设立一个编码。这个二叉树的终端节点代表被编码的字母
texture
- 新增的第一行是#include <stdio.h> 。它允许我们对文件进行操作,为了在后面的代码中使用fopen(),我们增加了这一行。然后我们增加了三个新的浮点变量...xrot、 yrot、zrot。这些变量用来使立方体绕X、Y、Z轴旋转。最后一行GLuint texture[1]为一个纹理分配存储空间。如果您需要不止一个的纹理,应该将数字1改成您所需要的数字。 -The first line is the new# include <stdio.h>. It a
ExportScene05
- 3d fbx sdk 学习参考,例子源码。 仅作为学习使用,第5个例子-3d fbx sdk study reference, source code examples. Learning to use only as the first example 5
IllustrationTest
- 提取3D图形的轮廓线(特征边),首先建立点线面表,然后获得有效的特征边.本人靠这点代码,赚了3000块 -3D graphics contour extraction (feature side), first established point line table, and then obtain an effective feature I rely on this side of the code, and earned 3000.
Lesson01
- NEHE opengl 中第一课的源代码-NEHE opengl source code in the first lesson
LuaFramework_UGUI-1.0.5
- tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes. It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the bi