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Wordware.Vector.Game.Math.Processors
- 游戏编程与数学的应用,一本相当不错的游戏编程介绍,英文版-game programming and mathematical applications, a very good game programming, English
Example3D
- 更新的这个C++代码范例演示了一个简单3D引擎。显示屏上所有可见内容都用Open GL ES作了3D渲染;如果终端支持的话该范例也支持硬件加速。这个应用支持S60 3rd Edition及后续版本,可适应不同屏幕尺寸和显示方向。经过更新的这个版本提供了加强的纹理载入并增加了堆与栈的大小。可以从诺基亚论坛网站下载支持S60 2nd Edition和Series 80 2nd Edition的独立范例。主要的类有:OpenGL ES (API), CIdle, Math, CImageDecoder
3dGraphics
- 这是一整套数学库,包含了向量、矩阵及二维距离、三维距离、二维相交、三维相交的若干问题。-This is a set of math library, contains a vector, matrix, and two-dimensional distance, three-dimensional distance, two-dimensional intersection, three-dimensional intersection of a number of issues.
3DMathPrimer
- 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
HumanModelSimulator
- 人体模型 可以旋转和左右移动 虽然外观简单但是非常适合OPENGL初学者的源码-This is just a heads up to anyone using my 3D math library "kazmath". Kazmath was originally written for Beginning OpenGL Game Programming II but has been continually improved and updated since then. It s now a
read-3DS-file
- 一个完善的读取3DS文件例子 3ds.cpp Camera.cpp Frustum.cpp GameWnd.cpp main.cpp Math.cpp Scene.cpp Texture.cpp vector.c-A perfect example to read 3DS file 3ds.cpp Camera.cpp Frustum.cpp GameWnd.cpp main.cpp Math.cpp Sc
math
- 2014年数学建模b题,matlab下绘制三维桌体,以及显示整个桌面变化的过程-2014 b mathematical modeling problem, draw a three-dimensional table body under matlab, and the whole process of change desktop display
003494update_SCode
- There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct