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sample_source
- This source make CView window under CView using CWnd control. You need Visual C++ 7.1 to read this source project. I create this project on Visual Studio .NET 2003.
sample demo
- This source make CView window under CView using CWnd control. You need Visual C++ 7.1 to read this source project. I create this project on Visual Studio
Terrain
- 一个地形漫游3D程序,DirectX图形API编写,Visual Studio 2005环境下开发
.obj 3D模型文件载入程序
- Visual Studio c++载入.obj 3D模型文件
BasicHLSL
- 微软HLSL示例,包含详细的说明以及Visual Studio 2003和 Visual 2005项目-Microsoft HLSL example, contains a detailed descr iption of the Visual Studio 2003 and Visual 2005 project
clipTest01
- 基于vtk和Visual studio 2005 开发环境,用于切割三维数据体,并显示切片-clip the volume data
Test
- 这是一个在Visual Studio环境开发下 利用mogre 渲染的3D场景,可正确运行。-This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.
Terrain
- D3D中的纹理坐标映射,可用Microsoft Visual Studio 6.0进行编译,但必须装3D插件-D3D C
TrolltechQtVisualStudioIntegrationForVS2003OR2005.
- Visual Studio插件,用于Qt开发-Qt Visual Studio Integration v1.2.2 for.VS.2003.2005 which is used to software development
Integrating_OGRE_with_MVS-2005
- This document shows in breif steps how to integrate an OGRE project with Microsoft Visual Studio version 2005 (MVS-2005). Shows a sample project with no errors
D3DXCreate
- 用C++在Visual Studio环境下绘制3D模型,例如茶壶,球,圆柱体-Using C++ in Visual Studio environment, rendering 3D models, such as teapots, balls, cylinders, etc.
VPinMFC
- 在MFC环境中搭建VegaPrime运行框架,Visual Studio2003和Vegaprime实现。是VP学习者入门的好例子。-Environment in the MFC framework to build VegaPrime run, Visual Studio2003, and Vegaprime implementation. VP entry is a good example of the learner.
NShader
- 这个是CG在Visual studio中的一个插件,支持语法高亮,编译等等功能-This is the CG in a Visual studio plugin, syntax highlighting, compile, and so function
SharpGL-2.0-Visual-Studio-Extension
- OpenGl 在VS上面的扩展包,直接点开运行即可。-SharpGL 2.0 Visual Studio Extension
particle_waterfall
- 基于粒子系统的瀑布模拟,OpenGL实现,编程环境是Visual Studio 2010-Waterfall simulation based on particle system, OpenGL implementation, programming environment Visual Studio 2010
KinectDepthHistogram
- 利用kinect for windows sdk,在visual studio中提取深度信息,及其直方图-This program can extract depth image and its histogram with the Kinect for Windows sdk in the visual studio.
The-Allegro-5-Library
- Allegro 5 Library,这是官方的一份API参考手册,可以结合visual studio 2010进行游戏编程。-Allegro 5 Library, which is an official API reference manual, can be combined with visual studio 2010 for game programming.
OpenGL-for-WinCE
- That are libs for OPEN GL use in Windows CE6. It s for use in Visual Studio.
HarmonicMapper
- Source Code The code is written in C++ using VisualStudio on Windows platform. 1.Download the HarmonicMapper.zip file, unzip it. 2.Enter Harmonicmapper/HarmonicMapper directory, double click on RiemannMapper.sln file. Compile the project using
D3DX
- 用VS2010编写的简单的directx3D的示例代码,供新手学习。-simple DirectX code for newer in Visual studio 2010.