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libNTC-7.5.9.tar
- 三维可视化的编成演示,可以提供基本的三维操作-3D visualization demonstration of the organization, can provide the basic operation of 3D
creating222
- 这是一个用于java3d的自然景物编写程序,可能运行效果不是很好,基本可以用于参考-This is a natural for java3d features programming, operating results may not be very good. basic can be used for reference
AnIntroductiontoNURBSCCode
- 涵盖了nurbs方面的基本算法,可以把源码直接拷贝到程序中。 Table of Contents Chapter 2 Bezier Curves Chapter 3 B-spline Curves Chapter 4 Rational B-spline (NURBS) Curves Chapter 5 Bezier Surfaces Chapter 6 B-spline Surfaces Chapter 7 Rational B-spline (NURBS) S
RayTracer
- 基本的光线跟踪程序,含场景文件,光线,能很好解释光线跟踪理论-Basic ray tracing procedures, including scenes of documents, light, ray tracing can be a good theory to explain
A01_OpenGLFrameWork
- openGL编程基本框架,opengl编写3D程序基本结构,可以在这个基础上编写3d程序-the basic framework openGL programming, opengl basic procedures for the preparation of 3D structures, can be prepared on this basis at 3d program
VCpenGL
- VC与openGl联合开发的3D绘图程序.类似CAD的绘图的基本功能,可以在此程序的基础上继续开发更复杂的系统。-VC and openGl jointly developed 3D drawing program. Similar to the basic functions of CAD drawing, you can on the basis of this process continue to develop more complex systems.
Load3DS
- 可以导入3ds 模型 到 opengl 程序中 编成环境保护可为 vc 6.0 导入的基本代码 -Opengl 3ds model can be imported into the program for the Environmental Protection compiled the basic code into vc 6.0
TestVector
- 3D场景实现源程序,可实现3D图形学中的基本操作。-3D scenes to achieve source code, can achieve the basic operation of 3D graphics.
zuobiaoxiyujibentuyuan
- DIRECT3D,坐标系与基本图元实例编程例子,没有问题,对于初学者,可以很好的参考,对于高手,就没有必要看了-DIRECT3D, coordinate system and basic programming primitive example of an instance, there is no problem, for starters, can be a good reference for the expert, there is no need to read
The-develope-and-study-of-3D-display
- 由台灣有名的教授撰寫的. 介紹3D成像的各種基本分類及原理, 淺顯易懂. 想了解 3D 影像理論者不可錯過.-Written by the famous professor of Taiwan Introduction the basic categories and principles of 3D imaging . Easy to be understood. Theorists want to understand 3D images can not be missed.
brainavi
- 为了从各个方向观察脑部结构,可以对重建结果图像进行三维旋转变换,并生成动画进行显示。基本思想是:图形经过三维旋转,由于其等值面连接方式不变,因而结构不会发生变形。-In order to observe the brain structure from all directions, you can rotate three-dimensional image reconstruction transform, and generate the animation display. The ba
DX
- DX3D编程必读书籍,对于想学习DX3D编程的朋友是一本入门级读物,只需要较少的C++语言基础和Windows编程即可以编写自己的3D程序了-DX3D programming reading books, who want to learn DX3D programming is an entry-level friends, reading, requires less basic C++ language and Windows programming that you can write
shoot
- 现在正在玩Qt+Ogre,有一个项目是要做三维虚拟射击场,现在才起步,编了一个有基本功能的射击场,可以旋转镜头,上下左右运动。过还没来得及设置声音和对靶子、枪进行更多的设置-Now is playing with Qt+ Ogre, have a project is to do 3 d virtual shooting range, now just started, made up a basic function of the shooting range, can rotate lens
IDirectDraw
- 我的练手代码, 其中的绘制部分的代码可以更改为其它的纹理和网格资源,加载了一个网格,并旋转,很基本,新手们可以-My practice hand-code, which draw part of the code can change the texture and grid resources, a grid is loaded, and rotate, very basic, the novice can see
vbo
- 关于VBO的简单应用,在VS2010环境下实现,通过这个程序可以快速的了解VBO的基本使用-With this program you can quickly understand the basic use of the VBO VBO simple application in VS2010 environment,
VTK-example
- vtk 入门样例,简单易懂,对学习vtk编程有很大的好处。-a 3d reconstruction use the vtk,there are some examples that you can obtain the basic knowledge about the vtk
OpenGL-SDK
- 这是OpenGL的SDK库,大家可以用C++语言以此为基础进行三维场景中基本功能的开发,OpenGL是可移植的开源的三维类库,应用广泛。-This is a the OpenGL SDK library, we can use the C++ language as the basis for the development of the basic functions of the three-dimensional scene, OpenGL is an open source 3D por
Entropy-coding-source-program
- 熵编码(entropy encoding)是一类利用数据的统计信息进行压缩的无语义数据流之无损编码。本章先介绍熵的基本概念,然后介绍香农-范诺(Shannon-Fano)编码、哈夫曼(Huffman)编码、算术编码(arithmetic coding)、行程编码(RLE)和LZW编码等常用的熵编码方法。 哈夫曼编码建议了一种将位元进位成整数的算法,但这个算法在特定情况下无法达到最佳结果。为此有人加以改进,提供最佳整数位元数。这个算法使用二叉树来设立一个编码。这个二叉树的终端节点代表被编码的字母
vrml-code
- VRML 文件以.wrl 为后缀,它是一种文本格式的文件。可以用文本编辑器(如Windows 的notepad)打开编辑。内含有几个基本的wrl程序-VRML files. Wrl suffix, it is a text file format. Editing can be opened with a text editor (such as Windows notepad). Contains several basic wrl
Ransac
- RANSAC为RANdom SAmple Consensus的缩写,它是根据一组包含异常数据的样本数据集,计算出数据的数学模型参数,得到有效样本数据的算法。它于1981年由Fischler和Bolles最先提出[1]。 RANSAC算法经常用于计算机视觉中。例如,在立体视觉领域中同时解决一对相机的匹配点问题及基本矩阵的计算。 RANSAC算法的基本假设是样本中包含正确数据(inliers,可以被模型描述的数据),也包含异常数据(Outliers,偏离正常范围很远、无法适应数学模型的数据)