搜索资源列表
Chapter1Src
- 微软的新作xna c#2005 教程第一课的源码-for Microsoft's new xna c # 2005 Guide to the first lesson of FO
Chapter2Src
- 微软的新作xna c#2005 教程第2课的源码-for Microsoft's new xna c # 2005 Guide Lesson 2 source code
Chapter3Src
- 微软的新作xna c#2005 教程第3课的源码-for Microsoft's new xna c # 2005 Guide to the first three classes FO
Chapter4Src
- 微软的新作xna c#2005 教程第4课的源码-for Microsoft's new xna c # 2005 Guide Lesson Four of the FO
bodyisoline
- 用VTK与C++实现读入人休数据,并抽取其等值线,参数可修改,附VTK数据。-with VTK and C to achieve break into people's reading data, and to take its contours, parameters can be amended with VTK data.
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
simplification
- 三角片图形简化源代码,使用vc++和OpenGL开发,功能强大-Triangle mesh simplification source code,developed by visual c++ and opengl,it s very useful!
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
particleLevelSet3D
- Level Set方法是20世纪90年代很流行的界面追踪技术,国外已有个别实例将此方法应用于不可压缩流体的计算.但其对界面具有抹圆的作用,造成梯度很大的界面失真.Particle Level Set方法可以弥补这一缺陷.在基于欧拉方法求解区域中安插了一定数量的示踪粒子,可以纠正失真效果,能够更丰富的体现流体表面的细节。-Level Set Methods 20 century 90' s are very popular interface tracking technology, for
vtk5.1
- VTK 用户手册 5.1版本 chm格式 -VTK User' s Guide version 5.1
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
3D-Scene-rendering-based-on-OSG-
- 此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!
OgreP3dP1.7PbeginnerPGuidePchinese
- OGRE是一个用C++开发的面向场景、非常灵活的开源3D引擎。本文档对ogre的各种特性进行了介绍。p.s这个pdf中文翻译保留了英文原文。-OGRE is a with C++ development-oriented scenes, very flexible, open source 3D engine. This document described the various characteristics of the ogre. ps this pdf Chinese translat
2d8d461021e2
- a car movement with openGL. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system s current language, you will need to copy the corresponding localized resources MFC42XXX.DLL fro
RepetierHost
- 开源的3D打印机盘古的上位机软件的源代码,为C#-3d printer s code resource
FIGHTER
- 基于OpenGL,使用C++开发的模拟战斗机飞行的源代码,可以通过按键操纵飞机的飞行姿态,以及从不同的角度观察飞机飞行。 -Based on OpenGL, using C++ fighter flight simulation developed source code, you can manipulate the aircraft s flight attitude through the key, and the observation aircraft different angle
LuaFramework_UGUI-1.0.5
- tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes. It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the bi