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vrml贴图材质编程源码
- vrml贴图材质实例的源码,包含其中用到的贴图,源码可以直接运行,请安装vrml插件即可。-VRML mapping examples of source material, the use of which include mapping, the source code can be run directly, please VRML plug-in can be installed.
HardwareShadowMap
- NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。-NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.
Double_Bezier
- VC平台下双三次贝赛尔曲面的绘制原码,包括一些数学计算-VC platform bicubic Bessel Surface mapping the original code, including some mathematical calculations
DirectX07
- 游戏开发导引第七章源码,三角形面的绘制,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传-game development Seeker Chapter VII source, triangular surface mapping, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download diffic
DirectX10
- 游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficu
3Dimageprogramming
- 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。-download the original code, the computer graphics programming practice, including line drawing, anti-aliasing line, Circle. painted oval, rectangular pain
rotationearth
- 本代码利用VTK纹理映射构建了一个虚拟地球仪,可以进行旋转缩放。运行代码必须配置好VTK环境-the code using texture mapping VTK built a virtual globe, zooming and rotating. Operation code must be configured environment VTK
raymesh.zip
- XNA 下的射线检测(Ray-Triangle)及简单绘制源代码,XNA-ray inspection under (Ray-Triangle) and a simple mapping source code
ThreeDBMP
- 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和 DrawScene函数中实现,主要初始化OpenGL运行时的环境变
OPENGlshili
- 三维地形生成算法(Diamon-Square)和天空纹理绘制的源代码-3D terrain generation algorithm (Diamon-Square) and the sky texture mapping the source code
QSG
- 学习OSG的入门级代码,分别在windows下用VS2003和在linux下实现,包含光照、结点查找、纹理映射等多个小例子,是初学者入门的好材料。-osg entry-level learning code, respectively, under the windows and in linux use vs2003 to achieve, including light, node search, texture mapping, and other small example is a g
3d
- 一个 3D 的全景漫游程序,它包含了制作 3D 游戏的许多基本技巧,例如:Z 缓冲, 纹理映射, 矩阵, 多角形排序和移动背景。程序中的 3D 世界包括一架飞机和一条小船和一些树,这样您将容易理解代码并自行修改为您需要的。-3D panorama of a roaming procedure, which includes the production of many basic skills in 3D games, for example: Z buffering, texture mapp
MeshRendering
- Mesh Rendering using Direct3D 11 To do. 1. Create a development environment with MFC 2. Program the file opening code 3. Calculate normal vectors for input vertices 4. Phong shading using D3D 5. Texture mapping
Shadow-Mapping-of-Textured-Scene
- 计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.-Shadow Mapping Code in Computer Graphics.And it s for textured scene.
Shadow-Mapping-Tutorial-
- Code subject: openGL shadow mapping example
Normal
- 法线贴图 实现3D图形立体效果 给新手一个参考 代码是VS2012 VS2005应该可以在转换里面看到SLN-Normal mapping to achieve stereoscopic 3D graphics effect to the novice a reference code is VS2012 VS2005 should be able to see inside the conversion SLN
Flowing-Fountain
- Butterfly flying simulation opengl achieve texture mapping te Point cloud data were displayed, OpenGL implementation model based opengl an image production, dynam The template code, can realize th Opengl achieve the collision with
progressivePhotonMap
- 渐进式光子映射的代码。取自OptiX光线追踪引擎。-Progressive photon mapping code. From the OptiX ray tracing engine.
Reconstuction3d
- OpenCV+OpenGL 双目立体视觉三维重建代码以及文档使用opencv进行立体匹配获取视差图,三角剖分使用opengl进行纹理贴图-OpenCV+OpenGL binocular stereo vision 3D reconstruction code and documents using OpenCV stereo matching to obtain disparity map, triangulation using opengl for texture mapping