搜索资源列表
MFCD3D
- 给初学者一个简单易学的基于MFC三维动画例子,简单才是初学者的最爱-to an easy beginners based 3D animation MFC example, a simple beginners is the favorite
testOSGMFC
- 基于mfc的OSG入门实例程序!适合新手用来学习!方便功能扩展!-The OSG based mfc example program started! Suitable for beginners to learn! Convenient extensions!
Cal3D.rar
- 基于OSG的Cal3D动画的加载、显示及控制示例,OSG-base Cal3D based on the loading animation, display and control sample
raycast.rar
- 基于opengl的光线跟踪程序。是一个学习光线跟踪的例子,Based on the ray tracing procedure opengl. Is an example of ray tracing study
FirstCamera
- 世界上最短的基于DXUT框架的第一人称摄像机例子,d3d的例程中的代码很长, 笔者就只想用其中的第一人称摄像机,花了好几天研究了多个相关例程,抽出 其中的摄像机,改写了最简单的摄像机例子,在学习d3d的坐标变换中晕头的弟兄们 哈哈... -The world s shortest DXUT framework based on first-person camera example, d3d code of the routine is very long, I
Play3DSound
- 基于Direct Sound 的3d音乐播放的小例子,很有用的,适合初学者-Direct Sound in 3d-based music player, a small example, very useful for beginners
indexing2
- The various tasks described above—content-based image retrieval, object-level image subregion querying, object localization, cut detection, and semantic organization of an image collection — become especially challenging when the image database i
wu
- 这是基于osg的一个例子系统的实例:雾效模拟示例-This is an example of system based on osg example: fog effect simulation example
map
- 这是学习d3d编程中地形绘制基础-高度图的源代码,是一个学习的小例子,希望对大家有所帮助-This is a learning d3d programming based Terrain Rendering- a high figure of the source code, is a small example of learning, we hope to help
fraktal3d.cpp
- an example of 3d graphics model, based on plasma fractal
3d-development-basic-of-ArcObject
- AO三维开发基础,有详细的例子,三维分析的源码-AO-based three-dimensional development, a detailed example of three-dimensional analysis of the source
engine
- VRML相关安装程序,VRML是基于虚拟构建的一个可以制造出3维例题图画的软件-VRML-related installation, VRML is based on building a virtual three-dimensional example can produce pictures of the software
skeletonization
- 基于模型的三维骨架抽取,希望对大家有用!-Example-Based Skeleton Extraction.It present a method for extracting a hierarchical, rigid skeleton from a set of example poses. It then use this skeleton to not only reproduce the example poses, but create new deformations in
LOD
- 基于vs2010+OSG的细节层次节点示例,主要实现对象的快速载入,有选择的绘制渲染。-Object based on the level of detail of vs2010+ OSG node example, fast-loading, selectively drawn rendering.
Shape
- 基于vs2010+OSG的预定义几何体示例,主要实现快速绘制多个预定义的几何体。-Based vs2010+OSG predefined geometry example, main fast draw multiple predefined geometry.
OccluderNode
- 基于vs2010+OSG的遮挡剪裁节点示例,主要实现剪裁掉被遮挡的物体。-Based vs2010+ OSG occlusion the tailoring node example, the main achievement objects clipped blocked.
Billboard
- 基于vs2012的OSG入门程序源码,主要实现布告板示例功能。-Based on the the vs2012 OSG entry program source code, the main bulletin board example.
Transform
- 基于vs2010+OSG的位置变节点示例,主要实现模型的位置变换,大小缩放等功能。-Implementation model based on the location of vs2010+ OSG variable node example, the main location transform size scaling function.
Ransac
- RANSAC为RANdom SAmple Consensus的缩写,它是根据一组包含异常数据的样本数据集,计算出数据的数学模型参数,得到有效样本数据的算法。它于1981年由Fischler和Bolles最先提出[1]。 RANSAC算法经常用于计算机视觉中。例如,在立体视觉领域中同时解决一对相机的匹配点问题及基本矩阵的计算。 RANSAC算法的基本假设是样本中包含正确数据(inliers,可以被模型描述的数据),也包含异常数据(Outliers,偏离正常范围很远、无法适应数学模型的数据)
awayEffect_samples
- 一个开源的away3D例子编辑器,可以编辑基于GPU加速的粒子效果-An example of open source away3D editor, you can edit based on GPU-accelerated particle effects