搜索资源列表
mirror
- vega中的物体镜像的功能程序代码实现部分。vc中用C语言实现。-Vega using the image of the object code. vc achieve
color_line3
- plots a 3-D "line" with c-data as color Makes a surface object and the colouring is controlled by the colormap.
TranslationalSweep
- 用C++实现的 采用平移扫略方法 生成实体几何模型的算法-A C++ Program that creats a 3D solid object using Translational Sweep Representatiom Method
RotationalSweepMethod
- 用C++实现的,通过 旋转的方式 进行扫略,以生成三维实体模型-A C++ Program that creats a 3D solid object using Rotational Sweep Representatiom Method
nid_Car
- to draw 2d object in c-to draw 2d object in c++
Light_Raytracer
- 原名Light++。是由Werner Benger使用C++语言开发的一个光线追迹类库。代码遵循面向对象设计,能够逼真地仿真出如夕阳照着云层上、光折射出的彩虹等各种复杂的光学折射、散射现象。-The Light++ is an object-oriented raytracer which can raytrace general relativistic sunsets in dispersive media and more. Keywords: raytracing, C++,
CreateCustomColor
- 展示如何繪製關聯的彩色地圖矩陣指數Y數據的彩條。在某些圖形應用程序,你可能要直接映射對象,根據給定的顏色數據的表面顏色。在這告訴你如何創建自定義顏色底紋。-Create a Custom Color Shading in C# In my previous article (for more info, please visit www.publishing.unicadinc.com), I have shown you how to draw color bars by associat
importance-driven-rendering
- Importance-Driven Volume Rendering(IDVR)是对直接体绘制算法的一个改进,里面集成了各种直接体绘制算法,MIP,two level,IDVR等。有源代码,说明文档,论文,测试数据,帮助文档等。对深入了解直接体绘制有很大帮助。-This report presents an effi cient implementation using (Importance-Driven Volume Rendering- IDVR) t
rigid_model_3d
- 圆柱体的随意角度展示,3D立体变换,HALCON编写,可以转换为C++随度快-* This example program shows how to use the operator * rigid_trans_object_model_3d in HALCON. In this example * a cylinder is created. In a second step, the cylinder is * tranformed with a rigid transform
Torus
- 交互式三维对象建模渲染与演示,采用opengl和C++实现-Interactive 3D object modeling and rendering demo
MFCPOpenGl-PICK
- MFC+OpenGl 实现物体的选取,用c++实现的,vs2010-MFC+OpenGl TO OBJECT PICKING