搜索资源列表
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
OpenGl_desk.rar
- 使用OPenGL绘制三维场景,比如桌子,花草,圆锥体,包含纹理映射,运动和视角转换,Three-dimensional rendering the use of OPenGL scenes, such as tables, flowers, cone, including texture mapping, movement and perspective conversion
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
openGL-13
- 用qt编写的旋转的立方体,有光照和纹理。-Qt prepared rotating cube,light and texture.
BSpline
- OpenGL实现B样条曲线曲面,可看控制点,基函数,并且阶次可以自动升降,并添加纹理,光照等模式-OpenGL to achieve B-spline curves and surfaces, if we look at control points, basis functions, and can automatically order take-off and landing, and add texture, light, such as model
3dsfileexplorttoVC
- 3ds文件导出成为VC++的源代码,然后可以查看模型的顶点数据、材质、纹理等信息。-3ds file to become VC++ Source code, and then can view the model vertex data, texture, texture, and more.
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
rain
- This demo simulates rain drops on a water surface. Only texture coords are perturbed, not the vertices. Uses ARB_multitexture.
Textures1
- OpenGL Texture Mapping and Backface Culling -OpenGL Texture Mapping and Backface Culling
main
- OPengl 图形设计中的 Texture in the shader system 源文件-OPengl graphic design Texture in the shader system source files
OpenGL_Terrain
- OpenGL地形---这个演示展示了一种纹理混合贴图(Texture Blending)的技术。-OpenGL terrain demo--- this show a mixed picture texture (Texture Blending) technology.
OpenGLTextureExample
- VC++6.0,OpenGL下,控制台和GLut显示球面纹理,及自动生成坐标-OpenGL,VC++6.0,To show the texture and generate the texture coordinate automation.
OpenGL
- OpenGL游戏开发中的例子,实现了光照,纹理映射等,另外还附带了开发库-OpenGL game development examples to achieve illumination, texture mapping, in addition to libraries with the development
opengl-programming-guide
- 对创建和渲染3D模型、从不同的透视角度观察物体、使用着色、光照和纹理贴图使场景更加逼真等有卓越效果。-For creating and rendering 3D models, from the perspective of different objects in perspective, the use of color, light and texture make the scene more realistic, which are excellent results.
framework_dx
- The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requ
Texture-checkerboard
- Texture checker Board project in opengl c-Texture checker Board project in opengl c++
Texture-Field-Sky-Zooming
- Texture Field Sky Zooming project in opengl c-Texture Field Sky Zooming project in opengl c++
water-opengl
- 基于C++,opengl的3d水波编程,自动生成纹理,或者通过给定纹理,达到逼真效果。-Based on C++, opengl 3d wave of programming, automatically generate textures, or by a given texture, to achieve realistic results.
太阳系
- 基于OpenGL和C++,仿真模拟太阳系运动,纹理,贴图,运动(Simulation of solar system motion, texture, texture, motion based on OpenGL and c + +)
DynamicTexture
- 利用OpenGL语言,通过动态纹理实现三维动态水面流动(Three-dimensional dynamic surface flow is realized through dynamic texture)