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ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
project
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条
Texture-checkerboard
- Texture checker Board project in opengl c-Texture checker Board project in opengl c++
Textured-Teapot
- Textured Teapot project in opengl c-Textured Teapot project in opengl c++
Texture-Field-Sky-Zooming
- Texture Field Sky Zooming project in opengl c-Texture Field Sky Zooming project in opengl c++
Transformation-Hirarchical-Road-Cars
- Transformation Hirarchical Road Cars project in opengl c-Transformation Hirarchical Road Cars project in opengl c++
Walking_Robot
- Walking Robot project in opengl c-Walking Robot project in opengl c++
OpenGLWinApp
- OpenGL的入门程序,基于窗口的,不是控制台的,窗口程序更实用些,以这个为平台扩展就可以了,基本框架都有,记得工程中添加相应的库-the elementary program for openGL application based on windows ,more practical than console program. It s a frame program that you can add your thought on it .Remenber add relevant lib
cubemapping
- 简单的openGL纹理贴图,实现一个把图贴到立方体上的函数,立方体里画反射面的水壶,贴图倒影在水壶上,转动鼠标改变视图。用法见readme.txt-This project is developed on the platform of VS2010,it implements the cube texture mapping in openGL
Terra3D
- This is a great demo shows off how to render a 3D terrian with openGL. As well there shows the water rendering. Easy to understand and you can use the algorithm in your own project.The code is hard to find now. Hope it can help you.