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Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
Implicit-Fantasies
- Computer Graphics: The geometry of the shape must be defined by implicit functions. You must use in the function scr ipt at least one set-theoretic intersection, one union and one difference operations implemented using min / max functions. Using
object_model_3d
- 3维物体识别,halcon实现,适应于圆柱体、球体等,速度快-* This example program shows how to use the operators * gen_plane_object_model_3d, gen_sphere_object_model_3d_center * gen_sphere_object_model_3d, gen_cylinder_object_model_3d, and * gen_box_object_model_3d in HAL
