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MicroTerra-0.4.1-WINDOWS-SRC
- vc 开发的3维地形图绘图演示程序,开源的
DirextX
- 写了一个简单的DirectX3D程序,封装了部分windows api,DX3d设备初始化,以及camera类,terrain类,skybox类-DirectX3D write a simple program that encapsulates part of the windows api, DX3d device initialization, and the camera type, terrain type, skybox class
j3d-1_5_2-windows-i586
- java3D工具开发包。一般jdk安装后没有运行java3d的开发包。点击exe文件后即可编写和运行与java3d有关的程序。-java3D tool kit. General jdk installation is not running java3d development package. Click the exe file you can write and operation and java3d the relevant procedures.
BookCode
- 本书是通往高级程序设计的桥梁,其中并不涉及初学者的内容,完全从实战出发讲述核心理论和程序设计!这就意味着没有把时间浪费在一些基础的概念,如初始化Direct3D或使用Windows的消息处理上,所以你需要预先了解一些关于Direct3D的相关知识。啊哈!不要立马想到放弃,我所谓的基础知识是很基础的内容,如初始化Direct3D,使用材质和纹理,操作顶点缓冲器。如果你己知道这些,那么就肯定已经做好了学习该书的准备。-This book is a bridge leading to high pro
DX
- DX3D编程必读书籍,对于想学习DX3D编程的朋友是一本入门级读物,只需要较少的C++语言基础和Windows编程即可以编写自己的3D程序了-DX3D programming reading books, who want to learn DX3D programming is an entry-level friends, reading, requires less basic C++ language and Windows programming that you can write
3Dcovert
- 3D三维立体变形C语言开发程序,类似于windows屏幕保护的3D变换-3D three-dimensional deformation of C-language development program, similar to the windows screen saver of 3D transformations
vrml-code
- VRML 文件以.wrl 为后缀,它是一种文本格式的文件。可以用文本编辑器(如Windows 的notepad)打开编辑。内含有几个基本的wrl程序-VRML files. Wrl suffix, it is a text file format. Editing can be opened with a text editor (such as Windows notepad). Contains several basic wrl
OpenGLWinApp
- OpenGL的入门程序,基于窗口的,不是控制台的,窗口程序更实用些,以这个为平台扩展就可以了,基本框架都有,记得工程中添加相应的库-the elementary program for openGL application based on windows ,more practical than console program. It s a frame program that you can add your thought on it .Remenber add relevant lib
problem2
- 生成3个六面体 长短不一 现实在屏幕中央 用户点击任何一个 会弹出新的窗口 对用户点击的立方体进行仔细观察 可以通过上下左右键进行各个方向的旋转 通过‘s’键 就会退出仔细观察模式 ‘space’键 三个立方体会回到初始的样子 ‘Esc’键 程序关闭-In this problem,some function is already inluded in the problem 1. In the second problem,I also used the function prov
GDI_Experiment
- 基于GDI的图形程序设计:在Windows窗体中绘制点、线、面和立体茶壶。-GDI graphics-based programming: draw points, lines, surfaces and three-dimensional teapot in Windows Forms.
OpenGL3DFdtion
- OpenGL 3D 游戏开发框架程序。内定义了OpenGL的类及与windows的接口-OpenGL 3D game development framework program. OpenGL within the definition of a class and an interface with windows
matrix
- 帮助理解旋转矩阵的windows程序,可以旋模型观察旋转矩阵的实时变化。-A program to help user understanding the transfer matrix of OpenGL
OSG
- Open Scene Graph User s Guide 源码包含Windows和Linux两个平台已经编译好的工程文件以及大量的测试数据文件和例子程序-Open Scene Graph User s Guide includes Windows Linux Data Examples
myRaytracer-master
- 显卡并行的光线追踪程序,在Mac和linux下编译使用。windows也可以使用,需要自己配置环境编译。-Gpu-based fast raytracer, worked in Mac and Linux. Windows is also supportable, by configuring environment yourself.