搜索资源列表
3dM
- 用directdraw实现的3d程序,能读x文件,可以旋转,功能上就这些了。-with DirectDraw achieve the 3d procedures can read x, can rotate function on these.
Maya_files
- 一些Maya 的3D 模型,不知道要如何才能转成 X 文件,那些插件好像都不好用-some Maya 3D model, I do not know how I could turn into X documents, those do not seem useful plug-in
Direct_exp
- 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!-in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands!
Thirdd3d
- 一个基于d3d的三维裸眼式立体显示器的显示程序,附加人脸三维模型、f15模型等.x文件-the naked eye 3D stereo display, and display program, Face Additional 3D model, f15 model. x documents
SGSDK
- 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005. 目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine currently supports sky boxes,
3Dpicture
- 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to th
3Drotate
- 3D旋转源码,设定不同的x,y,z 坐标轴旋转-source 3D rotation, different set of x, y, z-axis rotation
3DEditor
- 3d 3dmax x文件编辑器(书带的)
MeshConv
- 3D模型格式转换工具,从md2 和md3转换为 .x格式
3d demo3
- 立体四方体`宣染``绕X Y 自转`公转
d2x-src
- D2x如出一辙- XL是一个港口的OpenGL的三维射击游戏的经典游戏后裔2为Win32 , Linux和Mac OS X ,包含许多增强功能和错误修复,同时保持完全向后兼容。-D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full
Qplot
- 交互式的matlab plot绘图工具,绘制二维三维图形.-QPLOT interactive ploting program Qplot opens a standadr MATLAB figure with three options added to the menu bar: Qfile, Qoptions and Qgraph. Under Qfile you can read data files (text or Excel). Under Qoptions you can
texture
- Direct X下画3D纹理的源代码,所有代码都在此word文件中了-Direct X 3D texture painting under the source code, all code in this document the word
chonggou
- 给出三维点云的X,Y,Z坐标,重构出三维图像,其中用到了三角网格法和规则化坐标法。-Given 3D point cloud X, Y, Z coordinates, three-dimensional reconstructed images, which uses a triangular coordinate grid method and rules of law.
3D
- 第一回:开发环境 第二回:3D基本概念 第三回:第一个D3D程序 第四回:渲染顶点 第五回:渲染索引顶点 第六回:摄象机 第七回:灯光 第八回:纹理 第九回:3D模型(.x)-First Round: development environment second time: 3D Third back to the basic concepts: the first forty-back program D3D: r
3D-reconstruction
- 。在单幅影像中,首 先将平行线分成分别平行于X 、Y、Z 坐标轴线的“三组”平行线,然后利用间接平差,求得它们的灭点X ∞、Y∞、Z ∞ 进而求取影像的内方位元素x0 、y0 、f 与三个角元素φ、ω、κ。并在假定房屋长度为L 基础上,同时解求影像的摄站 坐标XS 、YS 、ZS 与房屋的宽度W、高度H, 从而实现房屋的三维重建。-. In the single image, were first divided into parallel lines parallel to th
x
- 可以显示一个.x文件的3D小程序,对初学者有帮助,只需要在自己的工程中添加此文件即可。-Can display a. X file 3D applet, helpful for beginners, just in their own projects to add this file.
3D-Scene-rendering-based-on-OSG-
- 此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!
3D-Model-Display
- 在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。-XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.
Unity5.x-patch
- Unity3D最新5.x版本的破解程序,patch文件复制到Unity.exe安装目录下,选择版本(4.x~5.x都支持)并运行patch,即可破解。-the crack of the latest 5.x version of Unity 3D。
