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2006010511
- dda、bresenham 画直线 ,bresenham 画圆 ,填充算法,几何变换(平移、缩放、旋转等), 小型绘图软件(用鼠标绘制直线、矩形、多边形、圆、填充、平移)-dda, bresenham painting straight bresenham Circle, filling algorithm, Geometric Transformations (translation, scaling, rotating, etc.), small graphics software (u
shiyang1
- 实现DDA直线生成算法、Bresenham直线生成算法、中点绘圆算法,以及多边形扫描线填充算法-achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm
zhixiansangesyanfa
- Bresenham算法是计算机图形学领域使用最广泛的直线扫描转换算法。仍然假定直线斜率在0~1之间,该方法类似于中点法,由一个误差项符号决定下一个象素点。 -Bresenham algorithm is the field of computer graphics the most widely used linear scan conversion algorithm. Still assuming that the linear slope of between 0 ~ 1, the
123
- 图形学代码 直线的中点Bresenham算法 圆的中点Bresenham算法椭圆的中点Bresenham算法
图形学算法演示
- 对象:想学好计算机图形学的大学生,老师和工程人员内容:动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、bresenham、逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier,spline,Bspling,Hermite曲线生成算法;单线性,双线性,Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充,种子填充算法,多边形,直线裁剪算法;平移,比例,旋转,原点对称,错切变换算法;斜测投影,一点,二点,三点透视算法;消影,斜平行投影,
Graphics-generation-and-filling
- 基本图形的生成与填充VC源码。实现了: 1,点与直线生成算法(数值微分法(DDA算法),中点画线法,Bresenham画线法)。 2,圆的生成算法(中点画圆算法,Bresenham画圆算法)。 3,椭圆生成算法。 4,区域填充(种子填充算法,扫描线填充算法)。 5,汉字的显示技术。 6,曲线的生成(最小二乘直线拟合,三次Bezier直线生成,任意次Bezier直线生成 )。-Basic graphics generation and fill VC source. Rea
Bresenham
- 直线中点Bresenham算法-Straight-line mid-point Bresenham algorithm
c
- 计算机图形学中,Bresenham算法画直线,圆,椭圆 -Computer Graphics, Bresenham algorithm for drawing a straight line, round, oval
middle
- 中点画图算法(直线,圆,椭圆),其中圆包括Bresenham算法-Midpoint of the drawing algorithm (lines, circles, ellipses), which include the Bresenham algorithm for circle
DrawProfile
- 源码框架来源于网络,经过修改,算法简洁明了 具体实现了bresenham生成直线和椭圆,和中点算法生成圆。-Source frame from the network, a modified, simple and easy to understand the concrete realization of the linear and elliptical bresenham generated, and the midpoint algorithm to generate a round
vc
- vc++实现DDA算法、Bresenham算法、中点算法,以及直线的拖动和拉伸变换-vc++ achieve DDA algorithm, Bresenham algorithm, the midpoint algorithm, and drag the line and stretching transformation
Line
- 采用现在计算机图形学上面最常用的三种方式画直线,有中点画线,bresenham算法,DDA算法,是使用VC++编制的-Above is adopted, the most commonly used computer graphics to draw lines in three ways, with the dotted line, bresenham algorithm, DDA algorithm is compiled using VC++
Form1
- 用C#写的直线算法 包含DDA、中点、 Bresenham 算法等-www.pudn.com
lab
- 用MFC写的实现直线(DDA算法,中点算法和Bresenham算法)、圆(八分画圆)。-Line with the implementation of MFC write (DDA algorithm, Bresenham midpoint algorithm and the algorithm), round (eighth of the circle.)
line
- bresenham 直线中点bresenham算法-bresenham line
Bresenham-shengcheng-zhixianyuan
- Breaenham算法生成直线和圆的VC++程序-Breaenham algorithm produces linear and round vc++
Bresenham-MaA
- 直线Bresenham算法的基本原理是采取对整型参量的符号进行检测,整型参量的值正比于两像素与实际线段之间的偏移。直线的中点Bresenham算法是依据下一个点可能出现的两个点的中间点处在直线的位置来判断下一个点的取舍。-The basic principle of Bresenham line algorithm is to take the sign of the integer parameter testing, integer values of param
syzd02
- 计算机图形学的直线中点Bresenham算法实验-Computer graphics straight line midpoint Bresenham algorithm experiment
suanfa
- 直线、圆弧生成算法的实现 DDA直线生成算法 Bresenham圆弧生成算法-Straight line, arc generation algorithm Bresenham DDA Linear Algorithm Algorithm for Arc
Cg01
- 大学计算机图形学教学实验课程01,直线DDA算法,直线Bresenham算法,中点Bresenham算法-University Computer Graphics experimental teaching courses 01, DDA linear algorithm, linear Bresenham algorithm, the midpoint Bresenham algorithm