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三维游戏高级图形编程中的纹理特效制作实例源代码
- 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
ComputerGraphicsVc++Res
- 计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。-computer graphics programming practice, including line drawing, anti-aliasing line, Circle, painted oval, rectangular painting, paint
Soft20060210160212600
- 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须复制所需位图及模型文件。内含readme说明文件-primitive code of computer graphics prog
LSM_IMAGE_TOOL
- 某大学的关于测绘与三维建模使用的匹配方面的代码,包括关键的图像匹配前预处理等-a university on the mapping and 3D modeling of the matching code, include key pretreatment image matching, etc.
raytracer6.rar
- 光线跟踪源代码,考虑了反射折射, 场景采用了纹理映射,Source code for ray tracing, considering reflection and refraction. Texture mapping is also included.
10
- 图像变换代码 图像配准 包括点映射相似性测度的选择等-Image transform code including image registration point mapping similarity measure of choice
Opencv-source-code
- 《OpenCV教程:基础篇》这本书附带的源码,作者为:刘瑞祯,于仕琪等。-source code for a book about opencv
wgttut5
- WGT Graphics Tutorial #5 - Realtime Morphing - WGT Graphics Tutorial Issue #5 Topic: Realtime Morphing Learn about image fading, color quantization, and texture mapping. Full source code and explanation.-WGT Graphics Tutorial#5- Realtime Morphing- WG
Untitled3
- 在视图类CDemoView中映射“拉普拉斯锐化”事件的处理函数:OnLaplacienSharp(),以下是CDemoView:: :OnLaplacienSharp()函数的代码实现。-In the view class CDemoView in the mapping " Laplacian sharpening" event handler: OnLaplacienSharp (), following CDemoView::: OnLaplacienSharp () f
CG(1)
- 绘图底层代码,实现了直线的DDA算法,圆和椭圆的中点算法。-Mapping the underlying code, the DDA algorithm to achieve the straight, round and ellipse midpoint algorithm.
VC_Programming_classic_texture_mapping_graphics_co
- VC编程开发图形纹理映射经典代码VC Programming classic texture mapping graphics code-VC Programming classic texture mapping graphics code
sanjiaoyingshe
- 这是一个三角映射的用C++实现的代码。主要是应用于denaulay三角划分后用原三角形内的图像映射到自己定义的模版的三角形内。-This is a triangular mapping code use C++ achieve. Is after applied to denaulay triangulation with the image within the original triangle mapped to its own definition of a triangle templ
gui16
- C写的计算机图形学算法实例,这是偶对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等,图形均为实时生成,所有算法由本人独立实现,未用任何图形函数库。 由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须
al-colorconstany
- 色恒常性色域映射算法源代码,采用matlab环境编程,带有部分处理图片-Color constancy Xingse gamut mapping algorithm source code, using matlab programming environment, with partially processed image
src
- source code of Fundamentals of texture mapping and image warping -the source show how texture mapping works
OpenCvOpenGlVideoTexture
- OpenCV 图像处理与OpenGL技术集成示例: 图像帧抓取、OpenGL技术渲染、表面贴图、计算处理与分析应用. OPENCV+OPENGL 爱好的必备, C++ 代码实现。 -OpenCV image processing and OpenGL technology integration example: picture frame grabber, OpenGL rendering technology, surface mapping, calculation processin
matlab_stereo
- matlab源代码,利用作图建立引导滤波器,对粗深度图进行修缮,效果极好,附测试样例。-matlab source code, the use of mapping to guide the establishment of filter, coarse depth map for repairs, excellent results, with the test sample.
New-folder
- 基于Li Xu论文的前两部分代码,包括Stroke和Tone Mapping -The Matlab code works for the algorithm proposed in the paper Combining Sketch and Tone for Pencil Drawing Production
face2sketch-master
- 《肖像素描:协助新手的脸部素描》的完整代码部分,描述了一个交互式绘图系统,来帮助初学者创建美观的,可识别的脸部素描而不需要(他们具有)先前的美术训练。- Portrait Sketch: To assist novice face sketch complete code section, describes an interactive mapping system to help beginners create beautiful, facial sketch recognizable
LevelSet
- level set水平集图像分割算法matlab程序实现-This Matlab/C code contains routines to perform level set image segmen- tation according to: (1): various multiphase (multiregion) formulations, including a fast scheme where the computation load grows linearly with