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计算机图形学,obj图像说明,用于计算机图形学软件中的实体交互,3DMAX MAYA等-Computer Graphics, obj image descr iption for the computer graphics software, interactive entity, 3DMAX MAYA, etc.
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计算机图形学实验--实验画圆的功能,而且是鼠标动态交互-Computer Graphics Experiments- Experimental drawcircle function, and dynamic interactive mouse
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Real-Time Particle-Based Fluid Simulation
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
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Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
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建立一个透明物体上有污点的模型,可以模拟玻璃上有污点的图象-Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent
objects are seldom clean—their surfaces have a variety of contaminants such as dust, dirt, and lipids.
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这是计算机图形学的区域填充源代码,用的是交互技术,随意画图,然后填充-This is a region filled with computer graphics source code, using the interactive technology, random drawing, and then fill
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型交互式图形系统,由Turbo C2.0编写,实现了计算机图形学中的多边形裁减;多边形旋转,平移,缩放;Bezier曲线;B样条曲线;中点圆-Type of interactive graphics systems, prepared by the Turbo C2.0 to achieve reduction of polygons in computer graphics polygon rotation, translation, scaling Bezier curve B-spl
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本书向读者讲授如何用OpenGL从初级阶段快速制作优质的交互式计算机图形实例,OpenGL是业界广泛采用的三维图形API,本书藉此向读者提供了在计算机图形学领域更广阔空间内发展的坚实基础。书中内容覆盖了计算机图形学基础课程所需的所有论题,如光景交互作用、图形明暗处理、图形建模、曲线与曲面、偏差预防、纹理映射和图形组合,还探讨了计算机硬件方面的问题。本版为配合计算机图形学领域最新进展,增加了更具广度和深度的内容,包括图像处理、多重透视、并行透视等,并运用选择模式、仿真模拟、面向对象图形学与实景图像
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