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三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
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光线跟踪源代码,考虑了反射折射, 场景采用了纹理映射,Source code for ray tracing, considering reflection and refraction. Texture mapping is also included.
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《OpenCV教程:基础篇》这本书附带的源码,作者为:刘瑞祯,于仕琪等。-source code for a book about opencv
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WGT Graphics Tutorial #5 - Realtime Morphing - WGT Graphics Tutorial Issue #5 Topic: Realtime Morphing Learn about image fading, color quantization, and texture mapping. Full source code and explanation.-WGT Graphics Tutorial#5- Realtime Morphing- WG
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source code of Fundamentals of texture mapping and image warping -the source show how texture mapping works
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