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tuoluo
- 在Visual C++ 6.0环境下,利用OpenGL开发的陀螺运动的仿真,实现了陀螺的各种可能的运动,由于算法采用了四元素法,故对于各种可能的运动,不会出现极点。-in Visual C 6.0 environment, the development of the OpenGL gyro movement simulation, achieving a gyroscope possible campaign, is to use the four elements, and therefor
jisuanjituxingxue
- 用VC实现计算机图形学的各种算法,另外还具有演示基本三维图形的效果(使用的是OpenGL)-with VC's computer graphics algorithms, but also have demonstrated basic 3D graphics effects (using the OpenGL)
hHDraw1[1].1
- opengl编写的可以实现各种画图的程序,实现了一些opengl经典算法,比较好用-opengl preparation can be achieved by drawing various procedures, opengl achieve some classic algorithms, better quality
2085_705548
- 为了更好的学习管理OpenGL or Direct3D撰写的各种3D图形算法演示
SkeletonizationMethodfor3DModelBasedonOpenGL
- 对于在vc++环境下,对于三维模型骨架提取的各种算法的论文,对于3d骨架提取变成很有帮助,其中还有关于内窥镜技术的研究。
2_pass_scaling_src-Code
- 比较复杂的频域处理,它首先把图像通过傅立叶变换等等转换为频域的数据,然后用各种滤波器对图像进行处理。后来通过google在codeproject上找到这种基于频域的缩放算法-More complex frequency domain processing, it first through the Fourier transform, and so the image is converted to frequency domain data, and then use a variety of
terraineer-0.3.tar
- 采用各种方法实现地形图,可以用于比较自己的地形生成算法,-an educating tool generating heightmaps (heightmap terrains) with various algorithms, teaching how they work and how to use them, and letting you very easily try your own ideas
OpenGL_3D_graphics_algorithms_demonstrate_a_variet
- OpenGL各种3D图形算法演示教程实例OpenGL 3D graphics algorithms demonstrate a variety of tutorial examples-OpenGL 3D graphics algorithms demonstrate a variety of tutorial examples of OpenGL 3D graphics algorithms demonstrate a variety of tutorial examples
3DComputerGraphicsAMathematicalIntroductionWithOpe
- 学好三维立体设计,那么图形学的功底是要很扎实了。这个pdf的文档就是用opengl实现了图形学的各种算法。-To learn three-dimensional design, then graphics are solid and the foundation is to. Pdf document of this is to use opengl graphics various algorithms implemented.
sanweichongjian
- 空间的三维重构问题按照不同的实际情况来看算法的种类非常多,但核心的思想还是利用三角形来覆盖待重构区域的表面。传统的算法将“覆盖”的思想体现的并不是非常形象,通常只是将待重构区域利用各种方法撒一些点,然后利用三角形来连接这些节点。如:假如已知某物体的空间的三个剖面,那么如何重建这个物体呢?-DistanJudg( vLayer1(counter,1:2),vLayer1(counter+1,1:2),... vLayer2(mIndexTemp,1:2),
OpenGLyj
- OpenGL是一个开放的三维图形软件包,它独立于窗口系统和操作系统,以它为基础开发的应用程序可以十分方便地在各种平台间移植;OpenGL可以与Visual C++紧密接口,便于实现机械手的有关计算和图形算法,可保证算法的正确性和可靠性;OpenGL使用简便,效率高。它具有七大功能: -OpenGL is an open 3 d graphics software, independent of the window system and operating system to it as the
QT.OpenMesh.VC.SampleProject
- 用于图形学的基础代码,可以在此基础上完成各种图像方法的算法-The basis for the graphics code, you can complete a variety of images on the basis of this method algorithm
Bresenham
- 实验一 用Bresenham算法绘制直线要求: 1、程序适用各种直线情况,包括水平线,垂直线 2、尝试在高、低两个分辨率下绘制,比较效果 -Experiment a straight line drawn with Bresenham algorithm requirements: 1, the program for a variety of straight, including horizontal, vertical line 2, try to draw in high
Cohen_Sutherland
- 实验四 编程实现Cohen-Sutherland线段裁剪算法或者Sutherland-Hodgman多边形裁剪算法 对各种情况进行测试,验证算法实现的完整性 -Experiments four programming Cohen-Sutherland line clipping algorithm or Sutherland-Hodgman polygon clipping algorithms for testing a variety of situations, to ver
Sutherland_Hodgman
- 实验四 编程实现Cohen-Sutherland线段裁剪算法或者Sutherland-Hodgman多边形裁剪算法 对各种情况进行测试,验证算法实现的完整性 -Experiments four programming Cohen-Sutherland line clipping algorithm or Sutherland-Hodgman polygon clipping algorithms for testing a variety of situations, to ver
guauantee
- 智能天线波束形成各种算法,程序比较多,不错的源码-Smart antenna beamforming algorithms, the program is more, a good source
code
- 用Bresenham画线算法实现水平、垂直、斜率大于1、斜率小于1、斜率为正、斜率为负等各种情况(不能直接调用OpenGL画线函数)。(Using Bresenham line drawing algorithm to achieve horizontal, vertical, slope greater than 1, slope is less than 1, slope is positive, slope is negative, and so on, and can not direc