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NurbsSurf
- VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
OpenGL_Surface
- OpenGL程序示例,Nurbs曲面绘制,属于求值程序和非均匀有理B样条类。适合初学者学习OpenGL编程技术。-OpenGL procedures example, Nurbs surface mapping, is evaluated and non-uniform rational B-splines category. For beginners learning OpenGL programming technology.
AllKindsOfCurve
- 在VC中使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-in VC use OpenGL seven paintings curve : Bezier curve; 3-(2) uniform B-spline curves; 3-(2) quasi-uniform B-spline curves; 3-(2) B-spline
Nurbs
- NURBS 非均匀有理B样条 实现飘动的头发-NURBS Non-Uniform Rational B-Spline achieve floating in the hair
Bspli
- 用c++编写的由N个点控制的均匀B样条曲线 采用Opengl函数绘制-this is a B-spine curve used C++.
B_SplineWavelet
- 准均匀三次B样条曲线曲面的多分辨率显示及编辑程序。能够实现随机生成指定次数的准均匀三次B样条曲线和曲面,并能显示其在不同分辨率层次下的曲面及细节部分,且可实现在不同层次下修改曲面及细节以达到曲面编辑的效果。-Quasi-uniform cubic B-spline curves and surfaces of the multi-resolution display and editing program. To achieve the specified number of randomly
NURBSSURFACE
- 根据已知的控制顶点,求解非均匀有理B样条曲面上的点的程序,继而显示出整个非均匀有理B样条曲面,求解点的数据没有显示出来,只显示曲面-According to the known control points, solving the non-uniform rational B-spline surface point on the program, and then displays the entire non-uniform rational B-spline surface, solvi
NURBS
- 非均匀有理B样条(NURBS)曲线曲面造型的主要算法函数源码-Non-uniform rational B-spline (NURBS) curve and surface modeling functions of the main algorithm source code
Bsplinefunction
- 利用B样条基函数的递推公式,计算非均匀三次B样条基函数-Calculate the non-uniform cubic B-spline basis function
Bsplinefunction
- 利用B样条基函数的递推公式,计算非均匀三次B样条基函数-Calculate the non-uniform cubic B-spline basis function
opengl-1
- 使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-Use OpenGL drawing seven curves: Bezier curves 3rd order (2) uniform B-spline curves 3rd order (2) quasi-uniform B-spline curves 3 step (2
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
OpenGL的B样条曲线曲面的绘制
- B样 绘制,均匀,非均匀,BEZIER,准均匀(Bspline Curve include non-uniform curve and Bezier curve.)