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GPUGeometryClipmaps
- 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the descr iption before all 2D footprint. First, the footprint
3DGLViewer
- 读取*.asc文件的点云数据,包括三维坐标和点云颜色,并显示-read the document *. asc point cloud data, including 3-D coordinates and point cloud color, and display
opengl-read-points-from-files
- opengl从text里读取数据点的坐标,然后在opengl里画图-opengl read from the text in the coordinates of data points, and then drawing in opengl
STLViewer
- MFC下OpenGL读取坐标模型,做好了相应配置 并能进行后续OpenGL设计-Read the coordinates of the model under the OpenGL MFC, make the appropriate configuration and design to follow-up OpenGL
3DS_Loader
- 读取3DS文件,并读出顶点坐标以及其他信息-Read 3DS file, and read the vertex coordinates
My3DProcess
- 点云数据的显示,变换坐标,滤波去噪,可以读取点云并进行预处理-Point cloud data, coordinate transformation, filtering, denoising, can read the point cloud and pretreatment
myopengl
- 一个基于MFC单文档开发的opengl大作业,三维网格坐标,具有基本3D图形的旋转缩放功能,鼠标,键盘的相应,纹理读取,obj模型读取,代码易懂,便于参考学习-a project of opengl based on MFC
济南县界代码
- 用ArcGIS提取济南县界坐标数据,利用OpenGL读取数据文件并画图。(Using ArcGIS to extract coordinate data of Ji'nan County, and use OpenGL to read data file and draw pictures.)