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- OpenGL方面的论文。文章介绍了一种利用较小的存储空间和计算时间,实现在大面积网格数据上动态贴纹理的方法。利用此方法使用适当的纹理函数.结合OpenGL的自动纹理扩展可在动画过程中自动的生成纹理贴图。-OpenGL papers. This paper presents a use of a smaller storage space and computing time, implementation in a large area grid data dynamic texture pas
3Dshipinshuchu
- 能将AE 3D开发过程中三维模型在某段时间内的动态录制成动画,并存储成文件方便以后打开使用分析-Can AE 3D three-dimensional model of the development process within a certain period of time, the dynamic recording into animation, and stored into a file to facilitate future use of analysis of open
3Dshipinshuchu
- 能将AE 3D开发过程中三维模型在某段时间内的动态录制成动画,并存储成文件方便以后打开使用分析-Can AE 3D three-dimensional model of the development process within a certain period of time, the dynamic recording into animation, and stored into a file to facilitate future use of analysis of open