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coremodel.rar
- 微观岩石人工建模,真实感强,三维空间无缝拼接,用于建造巨型微观岩石人工建模,可用于流体模拟和lbm方法,Artificial rock micro-modeling, realistic strong, three-dimensional seamless splicing, artificial rocks for the construction of giant micro-modeling, can be used for fluid simulation and lbm method
SPH.rar
- 基于粒子系统的中小尺度流体模拟,利用SPH方法求解NS方程。,Small and medium-sized particle system based fluid simulation, using SPH method to solve NS equation.
SPHC
- 运用opengL编写了模拟流体的粒子且与固体耦合的系统,用SPH方法求解NS方程。-Prepared using opengL simulate the fluid and solid particles and the coupled system,with the SPH method to solve NS equation.
LiquidFlow
- 基于Box2D 的流体模拟。文件文件放在 cocos2dx 里面的 Box2dTestBed/Tests 下面即可编译。渲染用到的液体材质 images/water.png 要放在 tests/Resources/Images 下面。目前是粒子逐个贴图的,渲染效果一般。-Box2D-based fluid simulation. The files the files on cocos2dx inside Box2dTestBed/Tests below can be compiled. The
GraphicsHomework
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景
Particles
- 粒子系统,可以用于对流体的仿真,模拟烟火、水流等效果.-Particle system can be used on fluid simulation, simulation of fireworks, water and other effects.
90173003OpenGL
- 动态纹理 流体模拟 火焰合成 MFC编程-Flame dynamic texture synthesis MFC programming fluid simulation
rtfluid06
- 基于物理的动力学流体模拟方法,即SPH方法杯中水的模拟-Physics-based simulation method for fluid dynamics, the SPH method for simulation of a cup of water
Real-Time-Simulation-of-Water
- 浅水方程用于图形学中的流体模拟,可以达到实时的效果,并能产生液滴飞溅效果-shallow water used to simulate water in computer graphics.
2d_smoke_wjt_1022v1.2
- 这是二维的流体模拟代码,采用的是NS方程,用C++编程,非常好的研究代码。-This is a two-dimensional fluid simulation code, using the NS equations, programming in C, very good research code.
3D-Smoke-Variational_5.21
- 这是研究生阶段研究的内容代码,3D计算机流体模拟代码,实现的是三维流体,泊松方程用变分法进行修正,以处理边界条件。-This is the code of postgraduate research, 3D computer fluid simulation code to achieve three-dimensional fluid, the Poisson equation using the variational method would be amended to deal with
Smoke
- 基于GPU的烟雾流体模拟,模拟了复杂的刚体碰撞现象。-Smoke simulation based on GPU, simulating the collision with complex rigid body.
coremodel
- 微观岩石人工建模,真实感强,三维空间无缝拼接,用于建造巨型微观岩石人工建模,可用于流体模拟和lbm方法-Artificial rock micro-modeling, realistic strong, three-dimensional seamless splicing, artificial rocks for the construction of giant micro-modeling, can be used for fluid simulation and lbm method