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B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
3D_OPenGL_VC
- 用VC和OPenGL绘制三维离散点数据。-Three-dimensional mapping with the VC and OPenGL discrete point data.
sanwei
- 基于三维离散余弦变换的体三维视频数据压缩-Based on the three dimensional discrete cosine transform three-dimensional video data compression
paletee
- 数字图像矩阵数据的显示及其傅立叶变换 二维离散余弦变换的图像压缩-Digital image display and its Fourier transform matrix data Two-dimensional discrete cosine transform of image compression
KEHE
- 数字图像矩阵数据的显示及其傅立叶变换 二维离散余弦变换的图像压缩-Digital image display and its Fourier transform matrix data Two-dimensional discrete cosine transform of image compression
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci