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zuoye4light
- 对照红宝书上彩图13,14,16,17.对OpenGL光照测试的算法-Red Treasure Book on the color pictures were 13,14,16,17. OpenGL light of the testing algorithm
include1
- 请分别给出直线的三种不同位置情况,测试实验代码是否存在问题,有的话请调试改正。 可能的话,可以尝试实现梁友栋裁剪算法。-Please give a straight line, respectively, three different locations, the test code to test if there is a problem, so please correct debugging. If possible, Dong LIANG You can try to achieve
SutherlandTriCubeIntersectTest
- 三角形和立方体的相交测试demo,OpenGL实现 使用3维Sutherland算法做优化 线段与三角的相交测试技术与D3D的拾取示例实现相同-Triangle and cube intersection test demo, OpenGL implementation. use3-D Sutherland algorithm for optimization .line segment and triangle intersection test using the same tech
read
- 应用八叉树编码法划分点云邻域空间为多个指定边长的子立方体,保留每个子立方体中距中心点最近的点,实现从空间整体角度对点云的精简。对三维模型数据进行了精简测试,证明了该算法的有效性和实用性。 -Octree encoding application point cloud into space for the neighborhood more than the specified sub-cube side, keep away from each sub-cube in the center o
MidpointCircle
- 中点画圆算法,测试通过,绝对保证一定无误。-Middle Circle
counter_striker
- 本源码实现了,CS地图里面的模型,手雷碰撞测试,另外附带了阴影的实现,采用的是Z-FAIL算法-z-fail algorithm
PeanoHilbert
- 一种Peano-Hilbert曲线文法模型算法,用C++的MFC编写,经测试成功-A Peano-Hilbert curve the grammar model algorithm C++ the MFC prepared, tested successfully
liubianxing
- 使用opengl绘制六边形,有详细的注释,算法简单易行,测试通过-Opengl rendering hexagon, detailed notes, the algorithm is simple, test by
Bresenhamline
- 用opengl实现bresenham算法画直线,有详细的注释,测试通过-Algorithm opengl achieve bresenham draw a straight line, detailed notes, test passed
Bresenhamline
- 用opengl实现bresenham算法画直线,有详细的注释,测试通过-Algorithm opengl achieve bresenham draw a straight line, detailed notes, test passed
include1
- 请分别给出直线的三种不同位置情况,测试实验代码是否存在问题,有的话请调试改正。 可能的话,可以尝试实现梁友栋裁剪算法。-Please give a straight line, respectively, three different locations, the test code to test if there is a problem, so please correct debugging. If possible, Dong LIANG You can try to achieve
License
- 图像处理 滤波 去噪 增强 红外图像 算法设计 逻辑代码 仿真测试-Image processing filtering noise infrared image enhancement algorithm design logic code simulation test
Cohen_Sutherland
- 实验四 编程实现Cohen-Sutherland线段裁剪算法或者Sutherland-Hodgman多边形裁剪算法 对各种情况进行测试,验证算法实现的完整性 -Experiments four programming Cohen-Sutherland line clipping algorithm or Sutherland-Hodgman polygon clipping algorithms for testing a variety of situations, to ver
Sutherland_Hodgman
- 实验四 编程实现Cohen-Sutherland线段裁剪算法或者Sutherland-Hodgman多边形裁剪算法 对各种情况进行测试,验证算法实现的完整性 -Experiments four programming Cohen-Sutherland line clipping algorithm or Sutherland-Hodgman polygon clipping algorithms for testing a variety of situations, to ver
code
- 本程序可实现曲面的参数化,加载源码中的测试文件.obj,将3D曲面以“边”的形式展现,再使用不同的算法将其参数化到圆形或矩形平面(同样以“边”展现),建议用vs2010测试-Uniform parametrization Weighted least squares parametrization shape_preserving parametrization