搜索资源列表
OpenGL中粒子系统引擎的源代码
- OpenGL中构造粒子系统引擎的源代码-OpenGL engine particle system source code
OpenGL实现粒子系统源代码
- OpenGL源代码,用来实现粒子系统,通过设置粒子的透明度随时间变化而衰减,从而得到粒子的烟花效果-OpenGL source code, which is used to realize particle system, through the set the transparency of the particles changes with time and attenuation, and get a particle effect of fireworks
smoke
- openGL实现的烟雾效果。。。。粒子系统源码-smoke particle system,implement for opengl
ParticleSystem_snow
- OpenGL实现的粒子系统,雪花漫天飘舞的效果.-OpenGL achieve particle systems, snowflakes filled the wave effect.
OpenGl--snow
- 在vc6.0环境下,基于Opengl编译的雪粒子系统-In vc6.0 environment, based on Opengl subsystem compiled Snow Grains
Waterfall
- 粒子系统的一段水特效,大家可以一起来评价一下-Particle system special effects for some water, we can work together to assess the
Particles
- 演示如何使用一个粒子系统/ VC++ 6.0 Opengl -Demonstration of how to use a particle system/VC++ 6.0 Opengl
rain
- 在vc++在,利用OpenGL函数实现雨滴,关于粒子系统-In vc++ At, using OpenGL function implementation raindrops on the particle system
Fountain
- OpenGL粒子系统实现三维喷泉实时模拟;可转换视角;系统要求不高,耗费资源少,实时性能好;-OpenGL Particle System fountain achieve real-time three-dimensional simulation convertible perspective system not ask for much, consume fewer resources are available, real-time performance better
Particle System
- 一个简单的粒子系统。使用OpenGL和VC++完成。加入了大量的注释。-A simple particle system. The use of OpenGL and VC++ finish. Add a large amount of the Notes.
Snow
- openGL 中实现粒子系统的程序,模拟下雪的情形-openGL particle system to achieve the process, the situation simulated snow
ParticleEngine
- 用C++,OPENGL实现了粒子系统。需要VC++6.0-Using C++, OPENGL a particle system. Need VC++6.0
Particle
- 基于粒子系统的软件,opengl环境。粒子喷射。五颜六色的效果-particle
Particle Demo
- OpenGL粒子系统演示程序,可以调节粒子系统粒子的各种参数.-OpenGL Particle System Demo, particle system can adjust the various parameters of particles.
opengl
- 图形学中的粒子系统的代码,很适合初学者学习-Graphics of the particle system code, it is suitable for beginners to learn
Particle
- 一个关于OpenGL的火焰粒子系统,逼真的-The flame of a particle system on the OpenGL
OpenGL_Particle_System_documentation_to_explain_th
- OpenGL粒子系统讲解经典文档OpenGL Particle System documentation to explain the classic-OpenGL Particle System to explain the classic document OpenGL Particle System documentation to explain the classic
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
shishi-moni
- 基于粒子系统与OpenGL的实时雨雪模拟 粒子系统 opengl 纹理映射技术 物理数学 -Particle System and OpenGL-based real-time simulation of particle system snow texture mapping opengl Mathematical Physics
雪花—粒子系统
- 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。(Particle systems represent techniques that simulate some specific fuzzy phenomena in three-dimensional computer graphics