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Text1
- opengl实现线性插值 基于VC++实现 计算机动画实验-opengl achieve linear interpolation based on computer animation in VC++ test
Ex1
- 计算机动画练习,实现矢量线性插值,使用OPENGL-Computer animation practice, to achieve the vector linear interpolation, using OPENGL
An-Adjustment-Method-of-Image-Barrel
- 一种新的三维映射几何建模方法, 即通过弧面映射变换, 先获取目标图与原图的像 素一一映射关系, 再采用四点线性插值方法, 实现了对原图像的桶形几何失真校正-This paper put s forward a kind of new 3-dimension mapping g eometr y mo deling metho d: first w e obtain the o ne by one mapping relat io ns between the o bject pictur
Animation
- opengl实现图形基于颜色的线性插值变换,还有基于坐标位置,基于顶点坐标的。-opengl achieve linear interpolation based on color graphics transformation, as well as based on the coordinate position, based on the vertex coordinates.