搜索资源列表
LO-monidixing
- 在比较大的场景中要想得到相应的实时效果就不得不牺牲时间进行。LOD技术正是解决这一问题的有效途径!本程序通过在场景中使用LOD技术模拟地形。根据不同层次的网格点数的数据来绘制,对于初学LOD的人很有帮助哟!-in the larger scene in order to obtain the corresponding real-time effects would have to sacrifice time. LOD technology to solve this problem is t
crazygrid
- 本程序是用opengl和vc开发的一个小游戏,疯狂的网格,希望对大家有帮助。
MFCTess_demo
- 在VC6.0下使用OpenGL的网格化GLUtesselator的一个演示程序!
LodSphere
- LOD编程实例,在程序中根据视点与对象的距离,以不同的网格来绘制球体。-LOD programming examples, in proceedings under View and the distance between objects, a different grid to map Spheres.
模型简化
- 网格简化程序
omll-3d
- 面向对象的三维无网格法OMLL程序,可用于结构、流体应力变形分析-Object-oriented three-dimensional meshless method OMLL procedure can be used for structural, fluid stress and deformation analysis
MFC_OpenGL
- VC下实现Opengl绘制网格,利用MFC为模板,可做为MFC+Opengl的程序框架。值得学习。-VC achieve Opengl rendering the grid, using MFC as a template, can be used as a procedural framework for MFC+ Opengl. Worth learning.
smooth
- OpenGL 程序,载入多个模型数据,并实现OpenGL显示,支持旋转,网格显示-Smooth OpenGL
Draw001
- OpenGl 画圆使用最简单的极坐标方法。本程序已在视图上画上了网格线,可供清楚看清坐标系。-OpenGl draw a circle
2dc
- 直角坐标系下,已知流场内传热计算程序,包含网格生成,流动计算,后处理程序,是传热学入门的经典程序之一 -Cartesian coordinate system, the known heat flow inside the computational procedures, including grid generation, mobile computing, the latter process is heat transfer entry, one of the classic pro
LodGeoshpere
- 该程序实现了一个LOD编程实例,根据视点与对象的距离,以不同的网格数来绘制球体,程序中球体表面是通过若干三角形来逼近的。-The program implements a LOD programming examples, according to the distance between the target point of view and in different grid to draw a number of spheres, spherical surface is the pro
Surface
- 结合VC和OPENGL绘制NURBS曲面实例程序,可以显示控制点和网格形式-Combination of VC and OPENGL rendering NURBS surface sample programs, you can show the control points and grid forms
BSpline
- 本程序框架采用OpenGL+MFC SDI,其中B样条曲线曲面网格视图采用OpenGL绘制,基函数视图采用MFC GDI绘制。整个程序采用了MFC单文档、多视图类型。其中B样条相关的属性与操作都封装于BH_BSpline类。-This procedure used the framework OpenGL+ MFC SDI, one B-spline curves and surfaces using OpenGL view grid mapping, function-based view r
BSpline
- 海量散乱数据重构的小程序,采用B样条插值和分层B样条算法,对B样条算法进行了封装,最后OPENGL显示重构的网格数据。可用于人脸海量数据重构及地形重构。需先载入数据。数据格式可参考代码内格式。-Massive small scattered data reconstruction procedures, the use of B-spline interpolation and hierarchical B-spline algorithm for B-spline algorithm pack
airfoil
- 三维翼型表面网格生程序,适合复杂外形计算。-this program can compute a wing s surface grid
MeshView
- 基于OpenGL+VC的网格文件(Mesh)浏览程序-Mesh file browser base on OpenGL & VC.
toonglut_2.0
- 将三维网格模型通过GPU渲染算法,渲染出具有卡通漫画风格的程序。使用OPENGL和C-By three-dimensional mesh GPU rendering algorithms, rendering a cartoon-style program. And C++ with OPENGL
wgbl
- CG和opengl实验的波浪网格程序,包围盒算法和网格的建立是本程序特色。水波比较逼真,并可实验不同纹理贴图-CG opengl experimental wave grid program, and the bounding box algorithm is the procedure to establish the grid characteristics. Wave more realistic, and experiment with different textures
网格显示
- 实现一个简单的3D格网显示。所编写的程序除了显示物体的模型外,还要能让用户改变光的位置和物体的颜色。(To achieve a simple 3D grid display. In addition to displaying the model of the object, the program also allows users to change the position of light and the color of objects.)
SPM
- SPM(Smart Preprocess for Meshfree )是C++和OpenGL开发的一套针对无网格物质点法的前处理程序,几何模型和三维质点划分完全使用鼠标输入,为物质点法的研究提供一个有效的前处理平台。直接解压缩包可以直接运行SPM.EXE 主程序,使用File->Open Project 打开里面包含两个三维前处理示例文件(ExplosiveSteel.spm和Peneration.spm)(Smart Preprocess for Meshfree)