搜索资源列表
NurbsSurf
- VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
BsplinAndNORBS
- 以VC2003为开发环境,在OPENGL平台下,可交互的B样条-to VC2003 for the development environment, in OpenGL platform, interactive B-spline
Bspline.zip
- C++ source, MFC and OpenGL B-Spline draw,C++ source, MFC and OpenGL B-Spline draw
shiyan5
- 实验5 Bezier曲线 1.实验目的: 了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。 2.实验内容: (1) 结合示范代码了解曲线生成原理与算法实现,尤其是Bezier曲线; (2) 调试、编译、修改示范程序。 (3) 尝试实现B样条曲线算法。 -5 Bezier curve experiment 1. Experimental Objective: To understand the principle of
curve
- OpenGL绘制的B样条、贝塞尔曲线和贝塞尔曲面,可以鼠标选取关键点绘制曲线,可以鼠标对关键点进行拖拽,实现平移,旋转操作-OpenGL rendering B-spline, Bezier curves and Bezier surfaces, you can draw the curve of the mouse select the key points, you can drag the mouse right key points to achieve translation, rot
bezier
- 双三次B样条曲面算法,OpenGL编程,计算机图形学-Bicubic B-spline surface algorithm
bspline
- 本人在VC集成开发环境下学习Opengl时编写的一些程序,b样条 -I VC integrated development environment for learning Opengl prepare some of the procedures, b-spline
BSpline
- 海量散乱数据重构的小程序,采用B样条插值和分层B样条算法,对B样条算法进行了封装,最后OPENGL显示重构的网格数据。可用于人脸海量数据重构及地形重构。需先载入数据。数据格式可参考代码内格式。-Massive small scattered data reconstruction procedures, the use of B-spline interpolation and hierarchical B-spline algorithm for B-spline algorithm pack
Bspline_Face
- 基于mfc的实现B样条曲面拟合算法,使用OpenGL显示-Mfc-based implementation B-spline surface fitting algorithm using the OpenGL display
GiveBsplineCtrlpoints
- 在OpenGL环境下反求B样条曲线的控制顶点,并以此画出B样条曲线。其中,将数据点加入输出点列之中。-Give B-spline curve s control points in OpenGL and the program can draw the new B-splien curve.
BSpline
- opengl函数实现B样条曲线,程序简单易懂,适用于初学者。-opengl functions for B-spline curve, the program is simple to understand for beginners.
B
- 基于opengl下实现b样条曲线的生成及实现方式-Based on the opengl to realize the b-spline curve formation
b-spline3daedit
- VC6+OpenGL实现可编辑的B样条曲面,可用鼠标右键拖拽旋转图形,用左键选择控制点,并拖拽坐标轴沿不同方向移动控制点修改图形。 该程序为成都理工大学软件工程系图形学教学综合应用实例程序,实现了一个可以交互编辑的B样条曲面,综合应用了鼠标追踪球旋转、B样条曲面、OpenGL光照、材质、拾取等三维交互编辑技术-VC6+OpenGL Editable B Spline. You can drag mouse right button to rotate the B Spline surfac
SPLINE
- opengl版本的三次B样条线实例,演示了三次B样条曲线的平滑度-opengl version of the cubic B-spline examples demonstrate cubic B-spline curve smoothness
opengl-1
- 使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-Use OpenGL drawing seven curves: Bezier curves 3rd order (2) uniform B-spline curves 3rd order (2) quasi-uniform B-spline curves 3 step (2
Bezier-B-spline
- VS下opengl实现Bezier曲面和B-spline曲面绘制,支持鼠标三位变换。源代码。-Under VS opengl achieve Bezier surfaces and B-spline surface rendering, support for mouse three transformations. Source code.
B
- 使用OpenGL绘制B样曲线,实现鼠标右键在屏幕中选点,左键可拖动点,三次,四点确定一条曲线-B-spline curves using OpenGL rendering to achieve the right mouse button on the screen selected points, left draggable points, three times, four points determine a curve
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
曲线和曲面
- 曲线和曲面Curves & Surfaces 实现一个简单的2D样条曲线编辑器。该编辑器应支持Bezier曲线和B样条曲线, 可以实现两种曲线的转换(仅对四个控制点的双三次样条曲线)。在你的曲线程序能工作后,将转到由这些曲线来产生曲面:旋转曲面和双三次Bezier 片.(Curves and surfaces Curves & Surfaces To achieve a simple 2D spline editor. The editor should support th
work
- 本次作业要求你完整实现一个简单的2D样条曲线编辑器。该编辑器应支持Bezier曲线和B样条曲线, 可以实现两种曲线的转换(仅对四个控制点的双三次样条曲线)。在你的曲线程序能工作后,将转到由这些曲线来产生曲面:旋转曲面和双三次Bezier 片.(This assignment requires you to implement a simple 2D spline editor. The editor should support the Bezier curve and the B spline