搜索资源列表
shiyan4
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。 2.实验内容: (1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法) (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序 -Understanding of the principles of cutting two-dimensional graphics (p
Protechny
- OpenGL粒子喷泉,用C++类封装,符合代码编写规范,有中文注释,VC++2010编译-OpenGL particle algorithm, using C++ classes packaged in line with coding standards, a Chinese comment, VC++2010 compilation
Surtherland
- 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。-Using VC+ OpenGL to achieve a straight line cutting the coding algorithm, on the screen in a closed arbitrary rectangular cutting a straight line.
cutting
- 采用编码算法完成直线的剪切,鼠标点击取点生成直线,按c键完成剪切。-Coding algorithm used to complete the shear line, the mouse click access point to create line, press the c button to complete the cut.
Coding-crop
- 计算机图形学中的直接编码裁剪算法,用C语言利用opengl实现的-Direct encoding computer graphics clipping algorithm, using C language using opengl implementation
CSLineClipping
- CS线段裁剪算法,实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。-CS line clipping algorithm to achieve linear coding cutting algorithm on the screen with a closed rectangular clipping any straight line.
1
- 1、理解多边形裁剪的原理(Weiler-Atherton算法、Sutherland-Hodgeman栋算法)。 2、实现这两种多边形的裁剪算法,在屏幕上用一个封闭矩形裁剪任意多边形(凹多边形、凸多边形都要实验)。 3、编写上述算法程序,在工作区域当中运行并显示算法效果。 4、将多边形裁剪模块添加到设计的图形实验系统当中。 5、完成代码编写、调试。-1, understand the principles of polygon clipping (Weiler-Atherton
xith__prfncgple
- JPEG压缩分为三个部分 JPEG压缩原理及算法DCTIDCT,量化,Z字型编码,用D-JPEG compression is divided into three parts DCTIDCT JPEG compression principle and algorithm, quantitative, Z word coding, with D
MarchingCubes
- 基于MC算法对三维空间环境数据进行等值面绘制,编码环境为VC和OpenGL-Based on the MC algorithm, the three-dimensional spatial environment data is subjected to isosurface rendering, and the coding environment is VC and OpenGL
lab8
- C++简单实现编码裁剪算法和梁友栋裁剪法(Simple c + + coding for cutting algorithm and Liang Youdong cutting method)