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qiege
- 一个三棱柱,可以分割成3个四面体。 高中数学-a three prism can be divided into three tetrahedron. High school math
3DLensFlareWithOcclusionTesting
- 3D Lens Flare With Occlusion Testing Learn how to do lens flares by extending a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this
test11
- Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is ba
GLWidgetSample
- 干净的OpenGL解决问题的VCL / CLX ,包括OpenGL的API的接口, OpenGL的小工具,矢量和矩阵数学例程,和其他基本物品。旨在提供一个方便,干净启动为OpenGL项目用Delphi或Kylix -A clean OpenGL solution on VCL/CLX, including the OpenGL API interface, the OpenGL Widget, vector & matrix math routines, and other basic stuf
glm-0.9.0.6
- OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to p
Viewports-(2010)
- This a program that create viewports from math, althoug it uses openGL. It doesn t use the glViewport funcion-This is a program that create viewports from math, althoug it uses openGL. It doesn t use the glViewport funcion
3DMathPrimer-Chinese
- 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三