搜索资源列表
Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
MySnow
- 对天空下雪花的场景进行模拟,主要利用了粒子系统的思想-right under the sky snowflakes scene simulation, the main use of particle systems thinking
Waterfall-opengl
- opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.-opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have blisters on the run, procedures
ParticleSystem_snow
- OpenGL实现的粒子系统,雪花漫天飘舞的效果.-OpenGL achieve particle systems, snowflakes filled the wave effect.
missile-plume
- 基于opengl的导弹尾焰辐射仿真,利用粒子系统和LOD技术实现-Opengl-based simulation of the missile plume of radiation, the use of particle systems and technology to achieve LOD
fog
- 基于OSG雾效模拟示例。OSG中对粒子系统的模拟有两种方法,这里展示利用OSG中定义好的粒子系统模块设计的雾效。-OSG-based fog effects analog sample. OSG in the simulation of particle systems, there are two methods used here to demonstrate a good particle system is defined in OSG modular design of the fog
Raining
- 此程序演示了利用粒子系统实现雨景效果模拟。实现雨景模拟的粒子系统中,每个雨点粒子是一条短线,即一定长度的线段,把这条线段当做一个粒子,随着时间的推移,它根据两个顶点所决定的方向向量,按一定的速度下降,实时计算出它的具体位置,然后在这个位置上将该粒子绘制出来。具体实现过程可参照代码。-This program demonstrated the use of particle systems to achieve the effect of simulated rain King. The real
MyBomb
- 用VC++与Opengl研发的粒子系统程序,有详细源代码,可以直接下载运行-With VC++ With opengl particle systems research and development process, a detailed source code, can be directly downloaded to run
Particle220Src
- 基于Openggl的粒子系统,使用方便快捷,升级容易-Openggl based on particle systems, a convenient, easy to upgrade
Smoke
- This is a C++ program using particle system to simulate the spread of smoke
pointsystem
- 运用opengl实现的质点系统,能显示很多种相关操作,是学习opengl的良好源码-Achieved using opengl particle system that can display a variety of related operations, is a good source to learn opengl
MyBomb
- 基于opengl的粒子系统模拟,本程序主要介绍采用粒子系统来模拟喷泉的方法。-Opengl-based particle system simulation, this program introduces the use of particle systems to simulate the fountain method.
Waterfall
- 实现粒子系统在瀑布仿真中的应用。有背景声音效果,粒子碰撞检测系统等-Achieve particle system in Fall Simulation. A background sound effects, particle systems, collision detection
framework.vc7
- Framework for openGL modeler building & particle systems
OpenGL_Nehe
- opengl的入门教程,对纹理映射,粒子系统,体积雾气等等进行讲解-opengl introductory tutorial on texture mapping, particle systems, volumetric fog, and so to explain
MoveFire
- 基于粒子系统的火焰模拟,可以使火焰上下左右移动,对于初学者有帮助。-Flame simulation based on particle systems, can make the flames move up and down, help for beginners.
3D-Creating-Particle-systems
- 本代码用于C++环境的opengl三维开发,若编译时出现错误,可先按照上传的opengl开发库(opengl development library)进行环境配置-The code for C++ development environment opengl three-dimensional, if the compile-time error, can be developed in accordance with the uploaded opengl library environmen
9f245d1de4a1
- 在VC++平台上实现火焰效果,自己建立调色板,采用粒子系统制作。能够在手机上运行。-In VC++ platform to achieve the flame effect, create their own color palette, using particle systems to create. To the phone.
OpenGL-particle-systems
- 粒子系统烟云、火花、爆炸、暴风雪、瀑布、水波。 、外部文件格式STL 3DS MD2 MS3D -Particle systems smoke, sparks, explosion, storm, waterfalls, water. The external file formats STL 3DS MD2 MS3D
Particle-Systems
- MIT计算机图形学作业,粒子系统。完美实现风力场,水流和火焰场等。实现了四阶龙格库塔积分法和梯形法等。实现了所有功能。-MIT computer graphics operations, particle system.Perfect realization of wind field, flow field and flame, etc.Implement the fourth order runge kutta integration method and trapezoidal metho