搜索资源列表
NurbsSurf
- VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
BSplineCtrl B样条空间线
- BSplineCtrl B样条空间线,在空间绘制可以用鼠任意拖动来改变形状的B样条平滑曲线。用到的知识有:B-Spline ,鼠标三维拾取。-BSplineCtrl B-spline space line drawing in space can be used arbitrarily drag mouse to change the shape of B-spline smoothing curves. The knowledge is used : B-Spline, 3D mouse pi
OpenGL_Surface
- OpenGL程序示例,Nurbs曲面绘制,属于求值程序和非均匀有理B样条类。适合初学者学习OpenGL编程技术。-OpenGL procedures example, Nurbs surface mapping, is evaluated and non-uniform rational B-splines category. For beginners learning OpenGL programming technology.
BsplinAndNORBS
- 以VC2003为开发环境,在OPENGL平台下,可交互的B样条-to VC2003 for the development environment, in OpenGL platform, interactive B-spline
bspline
- 本人在VC集成开发环境下学习Opengl时编写的一些程序,b样条 -I VC integrated development environment for learning Opengl prepare some of the procedures, b-spline
B
- opengl 作业,用与在OPENGL中绘制B洋条曲线,已经编译通过,在运行前请设置你计算机的OPENGL编译环境-opengl operating and use with OPENGL Drawing Yang B curve has been compiled through, before running set up your compiler environment OPENGL computer
BSpline
- 本程序框架采用OpenGL+MFC SDI,其中B样条曲线曲面网格视图采用OpenGL绘制,基函数视图采用MFC GDI绘制。整个程序采用了MFC单文档、多视图类型。其中B样条相关的属性与操作都封装于BH_BSpline类。-This procedure used the framework OpenGL+ MFC SDI, one B-spline curves and surfaces using OpenGL view grid mapping, function-based view r
BSpline
- B样条绘制 输入四个点,按B即可绘制以这四个点为控制点出B样条。-draw Bspline by using four reference points.
B
- 实现b样条曲线的绘制的源程序,鼠标输入控制顶点即可自动画出b样条曲线-B-spline curve to achieve the mapping of the source, the mouse will automatically enter the draw control vertex b-spline curve
Bspline_Face
- 基于mfc的实现B样条曲面拟合算法,使用OpenGL显示-Mfc-based implementation B-spline surface fitting algorithm using the OpenGL display
B
- 基于opengl下实现b样条曲线的生成及实现方式-Based on the opengl to realize the b-spline curve formation
b-spline3daedit
- VC6+OpenGL实现可编辑的B样条曲面,可用鼠标右键拖拽旋转图形,用左键选择控制点,并拖拽坐标轴沿不同方向移动控制点修改图形。 该程序为成都理工大学软件工程系图形学教学综合应用实例程序,实现了一个可以交互编辑的B样条曲面,综合应用了鼠标追踪球旋转、B样条曲面、OpenGL光照、材质、拾取等三维交互编辑技术-VC6+OpenGL Editable B Spline. You can drag mouse right button to rotate the B Spline surfac
B-AND-BEZEIR
- 实现opengl 的B样条曲线和BEZEIR样条曲线功能,在此基础上可以画出视觉上美观的人脸图形,进而画出机器人-B and bezier
B-spline-curve-drawing
- 本代码就是计算机图形学中的知识进行汇总,绘制B样条曲线-This code is the knowledge of computer graphics to carry on the summary, b-spline curve drawing
Bezier-B-Coons
- 同济大学高级图形学作业 Bezier曲面、B样条曲面和Coons曲面的生成算法。-Advanced Graphics Homework of Tongji University
opengl的B样条绘图
- 可实现B样条的绘制各种图形,贝塞尔曲线,coons曲面等等
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
OpenGL的B样条曲线曲面的绘制
- B样 绘制,均匀,非均匀,BEZIER,准均匀(Bspline Curve include non-uniform curve and Bezier curve.)
样条曲线曲面实现
- 用C语言实现B样条曲线曲线和NURBS曲线曲线插补(Implementation of NURBS curve interpolation)