搜索资源列表
mkOpenGLJPEGImageSDK
- 一个C++的类,用来存储opengl屏幕画面为JPEG,以及读取BMP、JPEG图片作为纹理,用法简单只要3行代码。-a Class C, used to store opengl screen for JPEG images, and to read BMP, JPEG as texture, use simple as three lines of code.
3d
- VC++编写的程序,可以从硬盘中读取一幅BMP图像并显示出来,还可以用OPENGL进行三维显示-VC prepared by the procedure could read from the hard disk and a BMP image is displayed, You may also use OpenGL for 3D Display
cximage701_full
- VC2005版本,有动态库、静态库等多种形式,用于读取BMP、JPG、GIF、TGN等多种图像文件,可以方便用于OpenGL的纹理贴图-VC2005 version, there are dynamic libraries, static libraries and other means, for reading BMP, JPG, GIF, TGN and other image files can be easily used for the OpenGL texture mapping
openglreadbmp
- open 读取bmp图片并显示vc实例程序-open reading bmp image and display examples of procedures vc
opengl
- opengl读取并在屏幕上显示24位bmp图像 ,方便使用-opengl read and displayed on the screen 24-bit bmp images, ease of use
bmp
- 从已有文件中读取bmp格式文件并在视图中显示-bmp bitmap to read and display
read_bmp
- 基于glut的图像读取程序,读入数据到帧缓冲区。-This is simple program to read .bmp image into glut frame buffer.
3D-rendering
- 用OpenGL绘制一个四面体,并打上光照,通过读取bmp文件,实现纹理映射。-OpenGL rendering with a tetrahedron, and marked light, by reading bmp files, to achieve texture mapping.
bmp-width
- 在OpenGL环境下,读取图像的宽度和高度,编译环境为vs2013-OpenGL bmp
表面纹理
- 运用三维观察和表面纹理技术,读取两个bmp图片,实现一个三维贴纸场景。(Using 3D observation and surface texture technology, read two BMP pictures to implement a 3D sticker scene.)