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Clothy
- This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches
tessellation.rar
- 网格化[tessellation]即把凹多边形,包含洞,岛的多边型,或者自交叉多边型划分为简单凸多边形的过程.OpenGL为了能快速渲染多边形,只能直接显示简单凸多边形[多边形中任意两点的连线上的所有点仍属于此多边形],对凹多边或者自交叉多边形渲染结果将不确定。在渲染复杂多边形时,常常需要将复杂多边形分解成容易渲染的简单多边形,OpenGL中的使用函数库中提供网格化的函数以通过多边型轮廓线生成简单多边形,从而渲染复杂多边形。 ,Grid [tessellation] that is conca
OpenGL3D
- 在VC++6.0中使用OpenGL绘制三维图形的实例源代码,源代码比较复杂,它可以绘制3D立体效果图,长方体、正方体等,其功能类似一款简单的3D绘图工具,还有其它功能.-In VC++6.0 to draw three-dimensional graphics using OpenGL source code examples, source code is more complex, three-dimensional effect that can draw 3D maps, rectang
openglprogram
- opengl画的一个球体,比较复杂,有放大缩小功能-opengl draw a sphere, more complex, there is zoom function