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2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
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基于OpenGL的图像绘制框架初始化源码及简单图形绘制-Image-based rendering framework for OpenGL initialization source code and simple graphics rendering
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基于图像的绘制技术不仅可以弥补传统基于几何绘制技术的不足,而且能给出更丰富的图像显示.
文中从实际应用出发,提出并实现了图像拼接新算法,并在此基础上,利用OpenGL的纹理映射技术,将全景
图像作为纹理图像映射到由OpenGL预先构造出的虚拟视点空间上,并实现了虚拟场景的全景漫游.-Image-based rendering technology not only can make up for the traditional geometry-based rendering techn
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Computer graphics (third edition) the source code. Covers the grating algorithm, graphics with observation, the hidden 3d face elimination, illumination, texture, draw etc algorithm and theory, and introduce the visual perception, computer animation,
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计算机图形学(第三版)源代码。主要讲解图形学的光栅算法、三维观察、隐藏面消除、光照、纹理、绘制等算法和理论,并介绍可视感知、计算机动画、基于图像的绘制、可视化以及构建交互式图形应用等。-Computer graphics (third edition) the source code. Covers the grating algorithm, graphics with observation, the hidden 3d face elimination, illumination, tex
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计算机图形学(第三版)源代码。主要讲解图形学的光栅算法、三维观察、隐藏面消除、光照、纹理、绘制等算法和理论,并介绍可视感知、计算机动画、基于图像的绘制、可视化以及构建交互式图形应用等。-Computer graphics (third edition) the source code. Covers the grating algorithm, graphics with observation, the hidden 3d face elimination, illumination, tex
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实现三维水面渲染,主要依据导入的栅格图像为依据,实现要求-Three-dimensional surface rendering, based primarily on the basis of the imported raster image
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