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vsgs_fireworks
- This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever
vp_color_mask
- This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the frame buffer. This sample defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() method
light
- 此示例说明了如何使用vrLight的。它定义类MyApp ,这是从vrApp派生,并覆盖vrApp :: onKeyInput ( )方法,以便下面描述的键盘输入。示例显示一个简单的球体,并且允许用户修改的照明参数。-This sample illustrates the use of vrLight. It defines the class myApp, which is derived from vrApp, and overrides the vrApp::onKeyInput() m