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jogl_demo
- JOGL是在java环境下使用OpenGL的一种方式,这些代码来自Dr. Andrew Davison的Pro Java 6 3D Game Development一书,给出了在JOGL中使用OpenGL的两种编程框架。 Web Site for the book: http://fivedots.coe.psu.ac.th/~ad/jg2
JOGLLesson01SampleWindow
- The Java JOGL OpenGL binding using Netbeans. Lesson 1: In this lesson, the basic components of a JOGL program explained. Window production and camera positioning means gluLookAt () are explained. In addition,we create the basis for our example GL_QUA
JOGLLesson02ExamplePrimitivesWithGLUT
- The Java JOGL OpenGL binding using Netbeans. Lesson 2: The second lesson deals with the production of geometric primitives with GLU and GLUT. Credit goes to http://www.jogl.info
JOGLLesson03Lighting
- The Java JOGL OpenGL binding using Netbeans. Lesson 3: The third lesson we learn about the lights.We treat different types of lights and how to generate one. Then we use this to our scene to light. Credit goes to http://www.jogl.info
JOGLLesson04Material
- The Java JOGL OpenGL binding using Netbeans. Lesson 4: The fourth lesson covers materials that we can use to spice up our scene. Different materials are presented and explained their use. Credit goes to http://www.jogl.info
opengl1.pdf.tar
- When you start to program in OpenGL, you might need a decent Integrated Development Environ- ment (IDE). Being free, open-source and platform independent, Eclipse (http://www.eclipse. org/) is an excellent choice. Although officially a Java Devel