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This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
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GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
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没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习
源码-no execuse ,the opengl shading language for every one who learn the glsl
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该代码介绍在OpenGL4.0中使用顶点着色器和像素着色器,这些都是关于理解和应用3D图形渲染中最基本的概念。-This codes introduction to writing vertex and pixel shaders in OpenGL 4.0. These are the most fundamental concepts that you need to understand and utilize to render 3D graphics.
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