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ogl_cg_displacement_mapping
- 使用vc6环境,基于ogl和cg实现的displacement map的效果。需要可编程管线的显卡支持。-vc6 use of the environment, based on t cg and the displacement map to achieve results. The need for programmable graphics pipeline support.
GLSL_ES_Specification_1.0.17
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言,也即开发人员写的短小的自定义程序,他们是在图形卡的GPU (Graphic Processor Unit图形处理单元)上执行的,代替了固定的渲染管线的一部分-The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas tha