搜索资源列表
mkOpenGLJPEGImageSDK
- 一个C++的类,用来存储opengl屏幕画面为JPEG,以及读取BMP、JPEG图片作为纹理,用法简单只要3行代码。-a Class C, used to store opengl screen for JPEG images, and to read BMP, JPEG as texture, use simple as three lines of code.
3d
- VC++编写的程序,可以从硬盘中读取一幅BMP图像并显示出来,还可以用OPENGL进行三维显示-VC prepared by the procedure could read from the hard disk and a BMP image is displayed, You may also use OpenGL for 3D Display
三维环境及鼠标控制
- 读入bmp文件并用来生成三维环境,鼠标控制游弋-read bmp file and used to generate 3D environment, mouse cruise control
openglwenlitietu
- 用opengl实现读入bmp图像作为纹理,并将纹理贴入模型的程序,vs2005调试通过-Use opengl realize read bmp images as texture, texture and paste it into the process model, vs2005 debugging through
opengl
- opengl读取并在屏幕上显示24位bmp图像 ,方便使用-opengl read and displayed on the screen 24-bit bmp images, ease of use
bmp
- 从已有文件中读取bmp格式文件并在视图中显示-bmp bitmap to read and display
read_bmp
- 基于glut的图像读取程序,读入数据到帧缓冲区。-This is simple program to read .bmp image into glut frame buffer.
表面纹理
- 运用三维观察和表面纹理技术,读取两个bmp图片,实现一个三维贴纸场景。(Using 3D observation and surface texture technology, read two BMP pictures to implement a 3D sticker scene.)
