搜索资源列表
ray_trace
- VC+opengl实现光线跟踪算法,使用了3ds场景模型-VC opengl achieve ray tracing algorithm, the use of 3ds Scene Model
glGPGPU
- 使用OpenGL实现的GPU光线跟踪,采用Voxel算法实现-OpenGL implementation using GPU ray tracing, using Voxel algorithm
RayTraciny
- opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
pre_ray_tracing
- 用opengl实现的一个光线跟踪算法,有兴趣的可以参考下,环境为vs2008。-Opengl implementation with a ray tracing algorithm, interested can refer to, the environment vs2008.
ray_trace
- 一个简单实用的光线跟踪算法,开发环境是VC++,喜欢的朋友请下载-A simple and practical ray tracing algorithm, the development environment is VC++, like a friend, please download
RayTracer1
- 图形学中光线跟踪算法的源码,简单实用,值得推荐-Ray tracing algorithm source code, simple and practical
guangxiangenzhong
- 光线跟踪算法程序,适合初学者,程序可以运行-Ray tracing algorithm program, suitable for beginners, the program can run
TheRaytracer
- 光线跟踪算法(opengl),有阴影,有透明,有遮挡,但由于没有使用任何加速算法,生成速度较慢,约为28秒。-Ray tracing algorithm (opengl), with shadow, transparent, cover, but the absence of any acceleration algorithm used to generate slower, about 28 seconds.
mirror
- 用opengl真实绘制场景,利用镜面发射的效果和采用光线跟踪算法实现光照。-True with opengl rendering scenes, the use of mirror effects and launch ray tracing algorithm using illumination.
RayTracer
- 光线跟踪实例。该程序实现了光线跟踪算法。-Ray tracing examples. The program implements the ray tracing algorithm.
ray_tracing
- 光线跟踪算法, 实现了的光线跟踪,没有考虑物体之间光的传播-Ray tracing algorithm to achieve ray tracing, did not consider the propagation of light between objects
4561dc335cef
- 光线跟踪算法,实现图形真实感,实现遮挡,反射光,漫反射,镜面反射-Ray tracing algorithm
a3
- 在mac_os下用光线追踪算法显示图像,可以增加光源,包括反射、阴影、折射-In mac_os display images using ray tracing algorithm can increase the light source, including reflections, shadows, refraction
光线跟踪 Ray_Trace
- 简单的光线跟踪算法,亲测VC++6.0可以用,需自行配置opengl环境。(Simple ray tracing algorithm, pro VC++6.0 can be used, the need to configure the OpenGL environment.)