搜索资源列表
Dijkstra
- dijkstra算法实现,即最短寻路算法。给出图(有向图或者无向图)中各点间的权值。
sdl_astar_pathfind
- A*寻路算法, 源代码中使用的SDL库,可以到http://www.libsdl.org/或者VC知识库网站工具栏目www.vckbase.com/tools下载。-A* Routing algorithms, source code used in the SDL libraries, or can http://www.libsdl.org/ VC Knowledge Base site columns www.vckbase.com tools/tools download.
dMkHUgQZ
- 易语言实现A*寻路算法,设置起始和终点坐标,自动生成地图,寻找通路-E language to achieve the A* pathfinding algorithm, set the start and end coordinates, and automatically generate a map to find the pathway
Maze
- 自己编制的迷宫生成算法和寻路算法,寻路算法比较简单,主要是生成算法比较有意思-Preparation of their own maze generation algorithm and pathfinding algorithm, pathfinding algorithm is relatively simple, the generation algorithm is more interesting
AStar
- 高效的A*寻路算法实现,附带工程文件,打开即可运行-EfficientA* pathfindingalgorithm,with aproject fileopen operation
TestAStar
- 在即时战略或角色扮演游戏中,经常需要控制角色移动到指定位置,只要存在可行路径,总是会采用最优路径到达目的地。这种能够在角色移动到目的地的方法,通常称为“游戏寻路算法”。 A*是一种启发式搜索算法,其所处理的对象是状态空间,安装预先设定的规则进行有选择有方向的遍历。-In the real-time strategy or role-playing games, often need to control the character moves to the specified locatio
Astar
- A星寻路算法在游戏中的应用,通过传入开始点和目标点完成寻路-Application of A star pathfinding algorithm in the game, the start point and the target point to complete routing
Astar-algorithm
- A*算法最优寻路算法,算法是一种静态路网中求解最短路最有效的算法.-A* algorithm for optimal routing algorithm, the algorithm is a static road network to solve the shortest most efficient algorithms.